As promised in the past update, modders section are now available in the addon's page, listing all global variables, player_t variables and meaning of some S_SKIN values since Nick actually uses those.

See y'all in a next update. :grin:
Kind of a modders patch by the way. I'll make a list of variables and globals allowed to modify for Nick soon in the MB addon page.
  • Nick abilities now fully depends on charability instead of globals (increasing addons and custom gametypes compatibility without modifying nick global variables, and in a less conflictive way)
  • Nick's properties now relies on S_SKIN variables:
NICK_THRUSTCAP and NICK_THRUSTCAP_SPRINT --> maxdash
NICK_WOLFBUSTERMOVE --> mindash
NICK_HOMINGSPEED --> actionspd
NICK_SPRINTMOVE --> 1/3rd of acceleration

NOTE:This does not apply on BattleMod
  • Fixed slide jump activating always when holding jump and spin buttons at the same time
  • [PVP/Friendlyfire] Modders can restrict Nick's pvp damage on specific situations with player.nick_restrictdamage player variable
  • [Ringslinger (Technical)] Got rid of subtractive nerf and uses a fixed value instead (Allows modders to give NICK_RS_MAXDASH a fixed value instead of a subtract)
Changelog v1.2.2
  • Fixed rolling frames actually not going through spingaps (Highly noticeable in School Campus from Sol Sestancia 1)
  • [EPIC! / LeoTM Murder Mystery] Nick has Fang's height
  • Minor adjust to rolling sprites offset.
  • Fixed sprint having spinning flags and hitbox when performing the Slide-Sprint technique.
  • Fixed Legacy Color resetting on death
  • [Ringslinger NEO / Zombie Escape 1] Stone ring now in main hand, Explosion Ring replaced by Grenade Ring
  • [Ringslinger NEO / Zombie Escape 1] Raised ammo to 60
  • Cool!
Reactions: Maverick and klasky
"Hello everyone, from now on, I decided to provide (if needed) patches weekly, first to find bugs easily and give more time for everyone to find bugs as well. Another reason is to not stress out hosters to update Nick each 2 days y'know, I know that everyone has stuff to do."​

-Repost from Discord, GLide KS​

Changelog v1.2.1
  • Fixed Nick's PVP/Friendlyfire when both nicks clashes with Wolf Buster (silly me)
  • [BattleMod] All Nick abilities now uses proper damage functions from SRB2 Battle!
  • [BattleMod] Stomp Buster now hits to players under Nick, not in any direction.
  • [BattleMod] Stomp Buster now tumbles On Ground Players and not under his hitbox
  • Fixed Slide oddity on quicksands
  • Restored Nick Sprint's cooldown broken since v1.1
  • srb20235.gif
  • Fixed Second Jump 360 degrees jank
  • Nick's Height: 70 → 68
  • Nick's Radius: 20 → 18
  • Reworded Nick's description on Single Player. hopefully new players can understand Nick's gameplay this way better ;)
  • srb21238.png
  • [Menu] Nick Powers Color list doesn't show inaccessible skincolors anymore
You know what F.S.V stands for? no? okay.

Fixes, Support and Visuals Update

fsv.png


I'm supposed to launch a patch to fix minor bugs, but it became more than that. Before I said that the next version after v1.1.x will be v2.0 straight, but this will not be the case (yet). I'm bringing overall some improvements, visuals and menu improvements this update. v2 is not canceled don't worry, it will eventually come.

So what do we have for Nick WolfFang v1.2? let's start with the most notable ones.​


Menu improvements and Powers color menu rework​

WolfFang Menu received noticeable touch ups and improvements. starting with better and clear visuals on the buttons in general, a toggle indicator on the left side, and Nick's silhouette in the background!

And for the best part, some of you told me to change the way to set up the powers color, since only writing it is just, weird...? less intuitive..? yeah you're right.

Wish I could've done this earlier but I wasn't able to do it by myself to be honest. I'm not an experimented coder but I do as I can.

Thanks to Romoney5 which has been a big help on this change, bringed a clear color selection bar to select on!

Menu preview.gif

Still the option to select a color through text exists as a search option.


Ringslinger Revolution v2.0 Support​

Nick received support for one of my favorite custom gamemodes in the SRB2 Message Board. Any kind of damage that Nick does is 100% compatible with Ringslinger Revolution.

Even the shield abilities has been adapted to it to counter opponents!

RSR Preview 1.gif
RSR Preview 2.gif


Ringslinger Gamemodes Nerfs​

We all know that going past bullet's speed is not good and can make some kind of unbalancing between the chars (in my opinion the vanilla cast is not balanced enough in specific gamemodes but ehh I hate you Metal Sonic lol)

Any kind of thrust ability that Nick has (like the Wolf Buster and Sprint) will be limited on ringslinger gamemodes. May wanna relay from springs to get more speed! Wolf Buster can give you speed but not enough to avoid/go past the bullets.

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Battle Mod Wolf Buster charge extra VFX, tweaks and animation​

For this update I decided to implement better visuals and indicators for Wolf/Stomp Buster charge in Battle.

BM preview 1.gif
srb20182.gif

  • An overlay will appear for Nick if he charged his Wolf Buster or Stomp Buster to the maximum power.
  • The maximum charge visual will now depend of your team color or your preferences in Nick powers color menu.
  • Nick will always face to the player's aim if he's charging the Wolf Buster
  • New sprites for charging Wolf Buster!


Button Custom 2 HUD tweaks

new c2 action.png

As seen in the previous gifs, the custom 2 hud received a few touch ups for better visibility and intuitiveness. the button will be darkened when you can't use the ability again per jump.


Breaker Punch now available in vanilla gameplay​

That was SOMETHING you wasn't expecting right? Yes, for the funnies and as a minor feature to dumb around, Breaker Punch from BattleMod Nick is available on anywhere!

The only requirement is that you're on a Ringslinger Gamemode or you turned on friendlyfire. This move cannot be used on single player or record attacks! this is an exclusive multiplayer feature.

(courtesy of Thokk for the gifs)
Breaker punch preview 2.gif
Breaker punch preview 3.gif
Breaker Punch preview 1.gif


This opens up 2 following global commands for admins:
  • nk_knockbackspeed (default: 10) : Type a number to add for breaker punch's knockback speed. A value of 0 will make the knockback only speed based. This does not apply in SRB2 BattleMod.
  • nk_allowbreakerpunch (default: true) : Toggles breaker punch's usage for everyone even when friendlyfire is on or you are in Ringslinger.


Colored Wolf Buster windlines​
Wolf Buster now has it's proper windlines color followed by your current Wolf Buster color. Small detail that might be worth it.

To restore the old behavior (default windlines), you can go to nick_menu and disable it.

Windlines color preview.gif



And that's it! Quite big for a minor update. Thanks to everyone who gived feedback about the character, suggestions and ideas that I took in consideration. :grin:

srb20998.png

Here's other changes as well. Not too important but someone might be interested on these:
  • Updated MenuLib
  • Some code clean ups and ported SafeFreesloting by Green (ty green)
  • Decreased the amount of afterimages when using Wolf Buster Lvl. 4 or Slide Jump
  • More code optimizations (In collaboration with Green)
  • Nick's color has been renamed to WildBuster (before was WolfFang_Buster)
  • Nick's PVP hit sounds now has randomized sounds
  • [BattleMod] Fixed minor warning on Wolf Buster Charge
  • [BattleMod] Wolf Buster Charge VFX doesn't spawn when carrying the flag / crystal
BattleMod Balancing:​
  • Punch delay: +1 tic
  • Slide speed requirement: +1 FU/T
  • Wolf Buster maximum charge time: +2 tics
  • Wolf Buster and Stomp Buster charge progressively reduces your momentum the longer you charge it.
Hello! Since the release of Nick WolfFang v1.1 | Battle Mode, I never written up a description for his BattleMod moveset. Right now if you scroll down in the main addon page, you will notice the information about it!

See y'all in another update.:grin:
Time to settle this in a single update :worry:

Changelog v1.1.3c

Minor Features

  • Homing Kick has windlines
  • Homing Kick speed is uncapped with speedshoes (this does not apply on BattleMod)
Fixes
  • [BattleMod] Fixed Homing Kick not scaling properly at different scales
  • [BattleMod] Fixed Stomp Buster bugged after being teleported to the ground with it.
  • [BattleMod] Fixed recovery jump not scaling properly at different scales
  • [BattleMod] Fixed Breaker Punch delay having priority
  • [BattleMod] Wolf Buster charge indicator now shows properly in splitscreen
  • [BattleMod] Fixed Stomp Buster charge having priority sometimes
  • [BattleMod] Fixed Homing Kick ghosting not showing (silly!)
  • Simplified and fixed Pizza Time Spice Runners support
BattleMod Balancing
  • Strong Slide defense = 3 def -> 2 def
  • Stomp Buster LVL.2 cooldown = 2 seconds -> 1 second
  • Stomp Buster LVL.4 cooldown = 3 seconds -> 2 seconds
  • Recover Jump cooldown = 1.5 seconds -> 1 second
  • Breaker Punch's cooldown is 1 second instead of 4 seconds if gets interrupted by a player
  • Raised Strong Slide's speed requirement
  • Homing Kick cooldown = 1.4 secs -> 2 seconds
  • Nick's recovery cooldown now applies on landing
Technical Stuff
  • More clean ups and optimizations
  • Removed unused graphics
Changelog v1.1.3b
  • [BattleMod] Fixed Wolf Buster VFX throwing a warning when dying with it
  • Fixed Slide not going under "rolling" effects when landing with it.
  • Cool!
Reactions: klasky
Yo! I took a big time to check literally all Nick's scripts. and I started to simplify it more until I was able to do. Hopefully this update does a performance improvement. Not only that but also minor replacements and balancing for Nick in other gamemodes.

Changelog v1.1.3

Features


- Nick's RushChars JetSki has more effects
- Wind effect has been replaced by a better and eye-catchy one
- Removed Victory pose on Epic!Murder Mystery
Note: Won't able to fix the issue that affects to all characters sometimes.
- A console message will print the mod information when you use Nick once.

Moveset

- [BattleMod] Breaker Punch has more delay
- Fixed Wolf Buster able to be used on sprint sometimes
- If you're sliding in the air, you can let go spin button to leave slide.
- Removed ghosting on Wolf Buster charge
note: Becomes jank on flipped gravity for some reason... won't able to fix

Gametypes Support

- [RingsLinger NEO / Zombie Escape 1] -5 ammo

Technical stuff

- Total code refactor, clean ups, reorganizing and simplification (as I was able to do)
note: This fixes some VFX jank on flipped gravity or spawning weird at high fps, and many other things
- Removed debug hud

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Changelog v1.1.2​

  • Fixed Wolf Buster being able to be used while homing attack
  • Fixed Nick's PVP and BattleMod support conflicts (BattleMod support works properly now)
  • Fixed 2d mode
  • Fixed homing attack softlocks
  • [BattleMod] Fixed Stomp Buster's damage to other objects
  • Cool!
Reactions: SusSped
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