New Thok

[Open Assets] New Thok 1.6.3

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Pyrakid Wolfo updated New Thok with a new update entry:

v1.5.3 Release

1.5.2 Changelog:

- New "Momentum Thok Mode", turns the New Thok into the Momentum New Thok, you can enable Momentum Thok Mode with the console command
Lua:
MomentumThokMode On
The variable is "Off" by default.
- If your current speed is higher than your Thok's speed, you will Thok at your current speed instead of the Thok's speed.

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Pyrakid Wolfo updated New Thok with a new update entry:

v1.6 Release

1.6 Changelog:
- New "Ring Thok Mode", which gradually increases your action speed (the speed of your Thok) as you collect rings! You can enable RingThokMode with the console command:
Lua:
RingThokMode On
The variable is "Off" by default.

- New Dash Star effect for when you feel invulnerable by Sieggy

- Sonic "springs up" after Thok Bouncing to make it more obvious you can Thok again... if the afterimage trail wasn't enough.

- Added some comments in the...

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Pyrakid Wolfo updated New Thok with a new update entry:

v1.6.1 Release

1.6.1 Changelog:

- If you had thokked and bounced to regain your thok, you would do the spring pose when bouncing on something again regardless if you had thokked before the bounce.

- More reverse gravity checks.

- Thunder Shield can now be used without you losing the ability to Thok. (Now you can Thok before or after using the Double Jump from the Thunder Shield.

- Maybe optimized code a bit idk. It's probably still a mess... but everything seems to be working right...

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Pyrakid Wolfo updated New Thok with a new update entry:

v1.6.3 Release

1.6.3 Changelog:
- New "DoSpringAnim" console command, when enabled you will go into the spring animation when bouncing off of an enemy (purely visual). You can enable it with the console command:

Lua:
DoSpringAnim On
The variable is "Off" by default.

- Whirlwind Shield's ability will no longer put you in the spring animation after using the Thok (Whirlwind Shield's ability puts you in the fall animation.)

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This right here sounds like what SHOULD happen with the newer versions of SRB2 in development, rather than getting rid of the Thok, improve it!
 
Y'know? The 2 first miscellaneous featurrs aren't the mod's, they're more like tips.
They are exclusive to the mod. If the player flag “PF_THOKKED” returns true, holding spin BEFORE landing on the ground will not automatically put you in the rolling state when you hit the ground. Jumping and holding spin DOES automatically make you roll in vanilla srb2, because PF_THOKKED is only set when using your ability (assuming you do not have SF_MULTIABILITY) or when using a shield ability.

The float is also exclusive to this mod, the vanilla thok does not stall you in the air, so the tip about tapping jump to fall sooner than holding jump would be exclusive to the mod.

Admittedly I think maybe I could improve the overview page some more i dunno
Post automatically merged:

They are exclusive to the mod. If the player flag “PF_THOKKED” returns true, holding spin BEFORE landing on the ground will not automatically put you in the rolling state when you hit the ground. Jumping and holding spin DOES automatically make you roll in vanilla srb2, because PF_THOKKED is only set when using your ability (assuming you do not have SF_MULTIABILITY) or when using a shield ability.

The float is also exclusive to this mod, the vanilla thok does not stall you in the air, so the tip about tapping jump to fall sooner than holding jump would be exclusive to the mod.

Admittedly I think maybe I could improve the overview page some more i dunno
🤓
 
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