He's talking about the part after the platforms stuck to the walls, where the exit sign is.
Ah... right...
Since you are not supposed to play it without the spin, I didn't think to that,
Anyways it will be fixed for 1.0 in the Archives.
(Pic of new FRZ2)
If the image doesn't animate, click on it to open a site, and reclick on it in that site to see the animated version
So here are the lastests new concerning New Horizons:
I want to know these things:
-By imagining the player plays like in the gif, what should be the lenght of the level? (sticking to 1:40~2:00 for me)
-What should I improve in the level, espicially in the section before the gif stops
EDIT: Pootispencer here
...Oh, I found my favorite room, it's the one WHERE YOU CAN'T FUCKING SEE...
-JonTron, Conan the Barbarian Games
It'd probably be a good idea to brighten up those caves a bit. People start to get frustrated when the light level is below 128 or so.
I see that you took out the old boss of FRZ3... Which is sad, because I really liked that boss. The only thing really wrong with it was that the sprites were an obvious edit of Super Sonic. I hope you bring that boss back in some way (Maybe a reoccurring miniboss?), but probably change the sprites. Personally I had no problem with them, but others seem to. If you dont go with the reoccurring miniboss idea, it would be cool to see the boss in a harder form, since the challenge was part of the reason I liked it. In fact, I actually made a seperate wad where I made that boss harder. (Don't worry, I didn't release it anywhere, it was just for my own enjoyment.)
How's about we get off the technology route? Let's try something like a large spring-loaded lake? Maybe we could name it Spring Lake?I'd maybe like to see something similar to Technology Tree from Sonic After The Sequel. =)
Well, FRZ1 looks like a maze with the new revamp
FRZ2 is way too dark in software
But, guys, what would you like to see as a second zone?