Lliteqiel ꙮ
Oh, What a Flopnik!
Hih, today I have for you something I've been very much meaning to showcase: New Multiplayer Music! A music pack consisting of original remasterings of MIDIs + the MIDI files themselves that they were based on, all sequenced by Jarel "Arrow" Jones. The purpose of this is to give more multiplayer Zones their own unique music - there are various in-game Tunes that are shared between the levels in the single-player campaign and the Capture the Flag & Match stages, so to give each of the following multiplayer Zones their own theme, I have, to the best of my ability, remastered a selection of MIDIs onetime composed for two fangames:
Located in the PK3 is a miniscule MAINCFG lump with level headers configured to tell the game to play the tracks in this pack without playing in other maps - e.g. Lime Forest Zone's MusicSlot has been altered to F0, being told to play MAPF0M, so that it won't also play in Greenflower Zone Act 1, a map that normally shares the same tune. Of course by doing this, *the game will be modified* once the file's added, unlike other music packs, just so you know.
The download link immediately below this section of text, apart from directing to a ZIP file containing a folder of higher-quality, 128 kbps MP3 versions of each of the musics in NEW_mp_music.pk3, also features two bonus additional tunes not contained inside the pack I've decided to remaster that I didn't believe captured or matched the mood of any of the multiplayer maps, but were included since they were the few left remaining "untitled" pieces from S:EQ not used by SRB2, and I felt the need to bring recognition to them: Untitled 1 and Untitled 6; I've fictitiously dubbed these Hurricane Cape Zone and Eon Timber Zone respectively. Attached are screenshots of the preview because it's probably gonna say like "Whoops! There was a problem etc." on your end and I want to make it certain that you aren't downloading a virus from me lol
remasters are accurately looppointed, painstakingly mixed, mastered, and listened to using turtle beach ear force px21 headphones (red accent), and made with fl studio... you can find the thread where i discovered the original midi collection here
- D / O_MAPF0M - Lime Forest Zone ← AngelIsland1.mid
- D / O_MAPF2M - Silver Cascade Zone ← Overture.mid
- D / O_MAPF4M - Twisted Terminal Zone ← The Grand Eggship.mid
- D / O_MAPF6M - Molten Fissure Zone ← LavaReef.mid
- D / O_MAPF8M - Iron Turret Zone ← Eggman Battle 1.mid
- D / O_MAPF9M - Dual Fortress Zone ← Running Out of Time.mid
- D / O_MAPM2M - Tidal Palace Zone ← Underwater.mid
- D / O_MAPM5M - Infernal Cavern Zone ← Dark Ones Battle 1.mid
- D / O_MAPM6M - Orbital Hangar Zone ← Monster Battle 3 - Redone Arrangement.mid
- D / O_MAPM9M - Diamond Blizzard Zone ← Untitled 5.mid
- D / O_MAPMAM - Celestial Sanctuary Zone ← Untitled 2.mid
Located in the PK3 is a miniscule MAINCFG lump with level headers configured to tell the game to play the tracks in this pack without playing in other maps - e.g. Lime Forest Zone's MusicSlot has been altered to F0, being told to play MAPF0M, so that it won't also play in Greenflower Zone Act 1, a map that normally shares the same tune. Of course by doing this, *the game will be modified* once the file's added, unlike other music packs, just so you know.
The download link immediately below this section of text, apart from directing to a ZIP file containing a folder of higher-quality, 128 kbps MP3 versions of each of the musics in NEW_mp_music.pk3, also features two bonus additional tunes not contained inside the pack I've decided to remaster that I didn't believe captured or matched the mood of any of the multiplayer maps, but were included since they were the few left remaining "untitled" pieces from S:EQ not used by SRB2, and I felt the need to bring recognition to them: Untitled 1 and Untitled 6; I've fictitiously dubbed these Hurricane Cape Zone and Eon Timber Zone respectively. Attached are screenshots of the preview because it's probably gonna say like "Whoops! There was a problem etc." on your end and I want to make it certain that you aren't downloading a virus from me lol
remasters are accurately looppointed, painstakingly mixed, mastered, and listened to using turtle beach ear force px21 headphones (red accent), and made with fl studio... you can find the thread where i discovered the original midi collection here
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