[Open Assets] Mystic Realm v.4.6 (scr_mysticrealm.wad)

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Mystic

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Mystic Realm is a level mod for SRB2 with over 30 stages, a bunch of secrets, and a lot of stuff to do. Being originally created in 2003 and last significantly updated in 2006, Mystic Realm is one of the oldest SRB2 modifications. As such, many of the levels here will likely feel dated nowadays after the vanilla game updates included far more interesting single player stages with far more depth. On the other hand, an insane amount of love and devotion was put into this, and while the stages lack in modern size and depth, they do still have it where it counts. If you're looking for a bunch of moderately decent single player content or have a nostalgia for older versions of SRB2, Mystic Realm should last you quite a while.

For those that haven't played this before, emerald collection in Mystic Realm is vastly different from SRB2. Each of the seven main zones has a Mystic Temple hidden in Act 2. Activating the Mystic Temple changes the next stage to a hidden single-act zone of higher difficulty level than the normal zone. At the end of the hidden zone is a chaos emerald and the end level sign, taking the player back to Act 3.

Version 4.6

  • Ported to SRB2 v.2.1. Thanks to Prime for porting his SOC as usual.
  • Changed the unlockable structure to finally handle the secret stages. You can now access Prismatic Angel and Mystic Realm Zones from the Secrets menu after completing them.
  • Fixed a few minor bugs.
Version 4.5

  • Ported to SRB2 v.2.0 thanks to Ezer.Arch, Kaysakado, Prime 2.0, and SpiritCrusher.
  • Small modifications to the bosses to make them less unfair.
  • Knuckles can climb walls in SPZ and AGZ to prevent unwinnable situations due to his lower jump height in 2.0.
Version 4.4

  • Added unlockables and upped emblem count to 75.
  • Fixed a bunch of random stuff, and made tweaks where I felt it was appropriate.
  • Removed multiplayer stages.
Version 4.3

  • Revamped Jade Coast 1 so that it's no longer as cramped.
  • Added textures to make it possible to see breakable walls. (Thanks, Blaze!)
  • Added Golden Sands Zone for Race mode.
  • Added two CTF stages, one old and one new.
  • Modified several parts of the game to be a little more forgiving and/or because they were unfair to the player.
Version 4.2

  • Revamped Aerial Garden's emerald stage.
  • Levels no longer reset upon dying. Mystic Temples, falling platforms, and switches stay active after the player has died.
  • Various bugfixes and little tweaks. A certain hidden stage will not crash out the game on level load anymore, among other things.
  • Added something a little special ^_~
Version 4.1

  • Added little modifcations to make characters than cannot spin, such as Amy, capable of completing the game with all emeralds.
  • Added some match stages to the pack.
  • Lots of bugfixes and little tweaks. Hopefully Sunken Plant 2 won't SIGSEGV all the time now.
Version 4.0

  • Added two new three-act zones: Tempest Valley Zone and Sunken Plant Zone.
  • Added seven one-act zones to house each of the chaos emeralds.
  • Added a section for when Sonic has all emeralds on Normal or higher.
  • Added emblems to the stages. Try to get all fifty!
  • Retextured Flame Rift Zone and changed the enemies.
  • Added snow pack to Midnight Freeze and changed the enemies.
  • Revamped Aerial Garden Zone completely.
  • Renamed Crawla Isle Zone to Jade Coast Zone.
  • Removed the original SRB2 levels from the rotation.
  • Added a title screen logo by Blaze. Thanks to a441 for fixing the red stars, as well.
  • Added an original soundtrack by RedXVI and Arrow. Thank you both a ton.
  • Generally altered levels to do various things, from game balance to adding scenery.
Version 3.0

  • Added Midnight Freeze Zone.
  • Retextured Verdant Forest Zone and changed the enemies.
  • Retextured Final Zone, and renamed it.
  • Optimized the levels using DoomBuilder.
  • Fixed a lot of texture problems.
  • Changed the powerups a bit around the levels, mostly adding extra lives.
  • Changed the music, and added custom music for Verdant Forest and Aerial Garden, thanks to Arrow.
  • Renamed the pack AGAIN to "Mystic Realm", where it should stay.
Version 2.0

  • Added Flame Rift Zone.
  • Renamed the pack to "Mystic Way".
Version 1.0

  • Initial Release.
 

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Last edited:
What

This again? This feels kind of bittersweet. One of those "Yay! It's BACK" moments but also sort of a "Really? Just let it die already".
 
I guess my personal ported verison of this is useless now... and whoever else ported this mod also I feel bad also for them too. Did like everyone want this back that bad...
 
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I either update it properly or fifteen different people will all make their own separate incompatible ports and spread them all over the master server like in 2.0. I'd prefer to cut that problem off directly, thanks.

There's actually a proper update in the works, too, which fixes some of the most egregious design in the package, but that will take more time. In the meantime, have a straight port so I can stop having people ask me every few days.
 
Tell me... Why do we still have the old shitty emblem system? Why not making 5 emblems + score-time-rings instead of s-t-k emblems? Your levels have way enough places to hide them... Oh and I don't bother except for emblem hints...
 
There is a proper update in progress that does that, Lat. Here's the teaser screenshot I posted in #srb2fun a few days ago:

srb20007.png

I considered putting in emblem hints for this one that were just a direct location (essentially, like looking it up) but decided against it because I don't think most people really care to find the emblems in MR to begin with. MR demonstrates the reason why the old 1.X emblem system doesn't scale well.
 
Hold on...

Are you doing what you did with Neo Aerial Garden and combining all of the levels into one zone? (EDIT: also dimension warp?)

I don't think most people really care to find the emblems in MR

I did, but I'm kinda weird so...
 
Oh... Alright. In this version, will the enemy placement be improved a little? Because uh, I just got it by a crawla in Jade Coast 1 and recieved something like 80000 points because of the Nuke Shield...

EDIT: You did not see anything about what was there before that edit ^^'
 
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Hold on...

Are you doing what you did with Neo Aerial Garden and combining all of the levels into one zone? (EDIT: also dimension warp?)
I actually didn't; Neo Chaotikal did =P. Those of you who have been here a while might remember Neo Chaotikal's work on a Mystic Realm update around when 2.0 came out where he updated the textures and enemies to include 2.0 assets. This is the results of that. At this point enough work's been done on it that I figure I should at least do the balancing and release it.

I did, but I'm kinda weird so...
I said "most people" don't bother. Not all of them =P
 
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It was actually called Starlight Palace before Mystic renamed it to avoid the SPZ acronym confusion. It's a boss act; it takes place on a tower, so the name fits.

Correct me if I'm wrong, but the boss act was AGZ4 if you didn't get all emeralds, wasn't it? And Starlight Palace was that AGZ special stage that IIRC didn't have a boss.

Also, will Inner Sanctum be removed? Or is that what is called "dimension warp"?
 
Correct me if I'm wrong, but the boss act was AGZ4 if you didn't get all emeralds, wasn't it? And Starlight Palace was that AGZ special stage that IIRC didn't have a boss.
Wasn't talking about vanilla Mystic Realm. :)

Also, will Inner Sanctum be removed? Or is that what is called "dimension warp"?
It's funny that this is the kind of stuff that people get curious about, not the fact that, hey, 32 acts have apparently been condensed into 8 maps!
 
Wasn't talking about vanilla Mystic Realm. :)

Ah, okay

It's funny that this is the kind of stuff that people get curious about, not the fact that, hey, 32 acts have apparently been condensed into 8 maps!

I was just asking about the less obvious stuff :P

I absolutely love that all the acts are going to be merged. Just a question, could you add a music and/or sky change once the player gets to the Starlight Palace section of NAGZ? That'd be a nice touch and faithful to the original.
 
Crash on Rainstorm Keep

Great, now I'm experiencing one of these "Yay it's back" moments Puppyfaic was talking about.

On another note, it seems that whenever I try to complete Rainstorm Keep, the game crashes at the ending screen.
Here's the error log :

SRB2 v2.1.8 -ERROR LOG-


srb2win caused an Access Violation in module srb2win.exe at 0023:0042ce24.
Exception handler called in main thread.
Error occurred at 8/3/2014 15:48:02.
G:\SRB2\2.1\srb2win.exe, run by TOSHIBA.
2 processor(s), type 586 6.9477.
Program Memory from 0x00010000 to 0x7FFEFFFF
3955 MBytes physical memory.
Read from location 00000064 caused an access violation.

Registers:
EAX=00000000 CS=0023 EIP=0042ce24 EFLGS=00010246
EBX=000001a8 SS=002b ESP=0028fcf0 EBP=0028fda8
ECX=00000000 DS=002b ESI=00000001 FS=0053
EDX=0066b8b8 ES=002b EDI=0066b918 GS=002b
Command Line parameters: -win -file scr_mysticrealm.wad Bytes at CS : EIP:
8b ?? 48 ?? 64 ?? 81 ?? e1 ?? ff ?? ff ?? ef ?? ff ?? 89 ?? 48 ?? 64 ?? 57 ?? 6a ?? 00 ?? 6a ??
Stack dump:
0028fcf0: 000012f9 000012f9 0028fdb8 00000000 00000000 00000000 00000000 00000001
0028fd10: 00000000 00000001 000012f9 00000000 00000000 00000000 00000000 00000000
0028fd30: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
0028fd50: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
0028fd70: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
0028fd90: 00000000 00000000 00000000 00000001 000012f9 00000000 0028fdf8 0040b1f9
0028fdb0: 00000001 000012f9 0028fdf8 0040b191 00000000 59a2e97c 00000000 00000002
0028fdd0: 000012f8 000012f8 0028fe08 004d6fd5 59a2e97c 00000002 001fb5f1 00000001
0028fdf0: 000012f9 000012f9 0028fe28 00403450 00000001 00000000 0028fe28 0040343d
0028fe10: 00000000 00000000 000012fa 00000078 004001ca 005bfbf3 0028feb8 00402a53
0028fe30: 77c46b73 00770448 00000017 00030003 00400178 000ca000 00641000 00400000
0028fe50: 0000003b 00000000 20000000 00000040 fffffffd ffffffe7 00000143 000000cb
0028fe70: 00000030 00000003 00401e70 00000000 00000000 00400000 00000000 00010007
0028fe90: 01900011 00000000 005bfb40 00000000 00770448 00010000 0076be20 00752fea
0028feb0: 00000000 00000000 0028ff38 0051b757 00400000 00000000 00752fea 00000001
0028fed0: 0028feb0 00000005 005fe460 0051b684 00000044 0076be20 0076d2b0 00770448
0028fef0: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000001
0028ff10: 00000001 00000000 ffffffff ffffffff ffffffff 77779e34 0028ff68 00401151
0028ff30: 005ff004 ffffffff 0028ff68 004011d9 00000004 009228a8 009216e0 004011b7
0028ff50: 7777161e 777715a0 00000002 009216e0 00000000 7efde000 0028ff88 00401243
0028ff70: 00000002 00000000 00000000 00000000 00000000 00000000 0028ff94 7672338a
0028ff90: 7efde000 0028ffd4 77c49f72 7efde000 73673a1b 00000000 00000000 7efde000
0028ffb0: c0000005 767476f7 767476f7 0028ffa0 0028f8b8 ffffffff 77c871f5 048c009f
0028ffd0: 00000000 0028ffec 77c49f45 00709e90 7efde000 00000000 00000000 00000000
0028fff0: 00000000 00709e90 7efde000 00000000
Exception encountered during stack dump.

Module list: names, addresses, sizes, time stamps and file times:
G:\SRB2\2.1\srb2win.exe, loaded at 0x00400000 - 1122585 bytes - 5352a8d2 - file date is 4/19/2014 13:55:20
G:\SRB2\2.1\fmodex.dll, loaded at 0x58610000 - 1256448 bytes - 516bb343 - file date is 3/15/2014 19:06:04
G:\SRB2\2.1\exchndl.dll, loaded at 0x603c0000 - 392704 bytes - 41486e57 - file date is 3/15/2014 19:06:10
G:\SRB2\2.1\libintl-8.dll, loaded at 0x61cc0000 - 347910 bytes - 4d4a9e38 - file date is 3/15/2014 12:06:18
G:\SRB2\2.1\libgme.dll, loaded at 0x6e200000 - 488210 bytes - 516a380e - file date is 3/15/2014 19:05:58
C:\Windows\System32\MMDevApi.dll, loaded at 0x6e3c0000 - 213504 bytes - 4ce7b892 - file date is 11/20/2010 14:19:40
C:\Windows\System32\PROPSYS.dll, loaded at 0x70780000 - 988160 bytes - 4ce7b983 - file date is 11/20/2010 14:20:58
C:\Windows\system32\MSACM32.dll, loaded at 0x71200000 - 72192 bytes - 4a5bda4e - file date is 7/14/2009 03:15:44
C:\Windows\system32\dwmapi.dll, loaded at 0x72840000 - 67072 bytes - 4a5bda07 - file date is 7/14/2009 03:15:14
C:\Windows\system32\uxtheme.dll, loaded at 0x72860000 - 245760 bytes - 4a5bdb3c - file date is 7/14/2009 03:11:26
C:\Windows\system32\WINMM.dll, loaded at 0x728e0000 - 194048 bytes - 4ce7ba42 - file date is 11/20/2010 14:21:38
C:\Windows\system32\DINPUT.DLL, loaded at 0x73560000 - 136704 bytes - 4a5bd9c0 - file date is 7/14/2009 03:15:12
C:\Windows\system32\AUDIOSES.DLL, loaded at 0x73700000 - 195584 bytes - 4ce7b725 - file date is 11/20/2010 14:18:06
C:\Windows\system32\HID.DLL, loaded at 0x73740000 - 22016 bytes - 4a5bd9ec - file date is 7/14/2009 03:15:26
C:\Windows\system32\WINNSI.DLL, loaded at 0x74d10000 - 16896 bytes - 4a5bdb43 - file date is 7/14/2009 03:16:20
C:\Windows\system32\IPHLPAPI.DLL, loaded at 0x74d20000 - 103936 bytes - 4ce7b859 - file date is 11/20/2010 14:19:24
C:\Windows\system32\WSOCK32.dll, loaded at 0x74fc0000 - 15360 bytes - 4a5bdb63 - file date is 7/14/2009 03:16:22
C:\Windows\syswow64\CRYPTBASE.dll, loaded at 0x75610000 - 36864 bytes - 4a5bbf41 - file date is 7/14/2009 03:15:08
C:\Windows\syswow64\SspiCli.dll, loaded at 0x75620000 - 96768 bytes - 53907ded - file date is 6/5/2014 16:25:50
C:\Windows\syswow64\DEVOBJ.dll, loaded at 0x75680000 - 64512 bytes - 4ddb887d - file date is 5/24/2011 12:40:06
C:\Windows\syswow64\SHLWAPI.dll, loaded at 0x75860000 - 350208 bytes - 4ce7b9e2 - file date is 11/20/2010 14:21:20
C:\Windows\syswow64\CFGMGR32.dll, loaded at 0x758c0000 - 145920 bytes - 4ddb8851 - file date is 5/24/2011 12:39:40
C:\Windows\syswow64\WINTRUST.dll, loaded at 0x758f0000 - 175104 bytes - 51db9720 - file date is 7/9/2013 06:52:12
C:\Windows\syswow64\WS2_32.dll, loaded at 0x75950000 - 206848 bytes - 4ce7ba68 - file date is 11/20/2010 14:21:40
C:\Windows\syswow64\USP10.dll, loaded at 0x75990000 - 626688 bytes - 5359c2c9 - file date is 4/25/2014 04:06:18
C:\Windows\syswow64\CRYPT32.dll, loaded at 0x75a30000 - 1168384 bytes - 52506fc6 - file date is 10/5/2013 21:57:26
C:\Windows\SysWOW64\sechost.dll, loaded at 0x75b50000 - 92160 bytes - 4a5bdb04 - file date is 7/14/2009 03:16:14
C:\Windows\syswow64\ADVAPI32.DLL, loaded at 0x75b70000 - 640512 bytes - 521ea86a - file date is 8/29/2013 03:48:18
C:\Windows\syswow64\MSASN1.dll, loaded at 0x75c10000 - 34304 bytes - 4ce7b8c9 - file date is 11/20/2010 14:19:46
C:\Windows\syswow64\RPCRT4.dll, loaded at 0x75c30000 - 663552 bytes - 51db9710 - file date is 7/9/2013 06:52:34
C:\Windows\syswow64\OLEAUT32.dll, loaded at 0x75d60000 - 571904 bytes - 4e58702a - file date is 8/27/2011 06:26:28
C:\Windows\syswow64\ole32.dll, loaded at 0x75e00000 - 1414144 bytes - 4ce7b96f - file date is 11/20/2010 14:20:50
C:\Windows\syswow64\LPK.dll, loaded at 0x75f60000 - 25600 bytes - 51b0169d - file date is 6/6/2013 06:57:02
C:\Windows\syswow64\CLBCatQ.DLL, loaded at 0x761f0000 - 522240 bytes - 4a5bd9b1 - file date is 7/14/2009 03:15:04
C:\Windows\system32\IMM32.DLL, loaded at 0x76280000 - 119808 bytes - 4ce7ba53 - file date is 11/20/2010 14:08:52
C:\Windows\syswow64\USER32.dll, loaded at 0x762e0000 - 833024 bytes - 4ce7ba59 - file date is 11/20/2010 14:08:58
C:\Windows\syswow64\NSI.dll, loaded at 0x763f0000 - 8704 bytes - 4a5bdad9 - file date is 7/14/2009 03:16:12
C:\Windows\syswow64\KERNELBASE.dll, loaded at 0x76400000 - 274944 bytes - 53159a86 - file date is 3/4/2014 11:16:20
C:\Windows\syswow64\SETUPAPI.DLL, loaded at 0x76570000 - 1667584 bytes - 4ce7b9d9 - file date is 11/20/2010 14:21:16
C:\Windows\syswow64\kernel32.dll, loaded at 0x76710000 - 1114112 bytes - 53159a85 - file date is 3/4/2014 11:16:18
C:\Windows\syswow64\MSCTF.dll, loaded at 0x76820000 - 828928 bytes - 4a5bda69 - file date is 7/14/2009 03:15:44
C:\Windows\syswow64\GDI32.dll, loaded at 0x776d0000 - 311808 bytes - 524ccfcc - file date is 10/3/2013 04:00:46
C:\Windows\syswow64\msvcrt.dll, loaded at 0x77760000 - 690688 bytes - 4eeaf722 - file date is 12/16/2011 09:53:00
C:\Windows\SysWOW64\ntdll.dll, loaded at 0x77c10000 - 1292192 bytes - 521ea8e7 - file date is 8/29/2013 03:50:32
 
Very interesting to see a Mystic Realm remake in the works. I honestly can't wait until that comes out but for now, this port is fine. A little outdated sure, but at least it'll give me something to do until the time being.
 
Oh... Now I remember the very last boss being so fucked up... Ya know, Mystic Realm Zone, and its ultra easy boss... You spend so much time when you are knocked by those fucking automatics rings... Anyways, game done with 7 emeralds, also, the game doesn't save farther than Starlight Palace, is this intentional for making the player rage if he wants to quit after the Prismatic Angel boss?
 
Oh... Now I remember the very last boss being so fucked up... Ya know, Mystic Realm Zone, and its ultra easy boss... You spend so much time when you are knocked by those fucking automatics rings... Anyways, game done with 7 emeralds, also, the game doesn't save farther than Starlight Palace, is this intentional for making the player rage if he wants to quit after the Prismatic Angel boss?

It's not that hard when you find a tactic for it. When you force the boss to go in to the corners and jump only when you need, it's a lot more easy to win it. I had 32 rings left when it ended. But now you need a tactic for the boss fight.
Don't even think about winning the 2nd quest boss easily. =)
 

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