Josh
joshman196 in-game
(Changelog is under the screenshots below)
Hello and welcome to the post of my match/tag level! I got the idea of making this after playing Meadow Match Zone a lot. Yeah, that means Meadow Match is my inspiration! The map is meant to be small, simple, and very fast paced.
Thanks to TailzCreatedSpeed for fixing the water colormap and testing the map for me!
And thanks to SpiritCrusher for finding a lot of issues in 1.0 that are now fixed in 1.1 (3-7 in 1.1 changelog).
The MAPNUM is 35 so it doesn't replace any maps in the base game. I've also adjusted the map to be included into the match/tag rotation (Meadow Match -> Square Showdown -> Jade Valley and so on).
Screenshots
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Changelog
__________________________
1.0 6-28-12
------------------------------
Initial Release.
1.1 6-29-12
------------------------------
1. Tag/Hide and Seek Support (It will show up in the Tag/Hide and Seek level select).
2. Added to Match/Tag Rotation (Meadow Match -> Square Showdown -> Jade Valley -> and so on).
3. Emerald Spawns
4. More ammunition rings for Auto, Scatter, and Bounce.
5. More Player Spawns (Not the suggested 32, but it's above 20)
6. More NORMAL Super Ring (10 Ring) Monitors
7. Less Random Weak Monitors (I think there's only 2 now, 1.0 had 4)
1.1.1 6-29-12
------------------------------
1. Now there are 32 match starts.
2. Added ZIP Mirror.
1.2 7-2-12
------------------------------
1. Adjusted Emerald Spawns
2. Removed Platforming to get to Bomb Ring
3. Added red spring to get to Bomb Ring
4. Changed texture of Bomb Ring platform to fit in with the rest of the map
1.2.1 12-25-13
------------------------------
1. Changed Bomb Ring Platform textures to have grassy floor and grass on sides
2. Added a corner platform that serves another random (weak) item monitor and an emerald spawn
Official Mirrors (Hosted on Google Drive; No sign-in required; You only need to download one of these)
__________________________
1. Raw WAD file; 51.7KB
2. WAD compressed into a .RAR file for extracting; 15.5KB
3. WAD compressed into a .ZIP file for extracting; 17.3KB
Hello and welcome to the post of my match/tag level! I got the idea of making this after playing Meadow Match Zone a lot. Yeah, that means Meadow Match is my inspiration! The map is meant to be small, simple, and very fast paced.
Thanks to TailzCreatedSpeed for fixing the water colormap and testing the map for me!
And thanks to SpiritCrusher for finding a lot of issues in 1.0 that are now fixed in 1.1 (3-7 in 1.1 changelog).
The MAPNUM is 35 so it doesn't replace any maps in the base game. I've also adjusted the map to be included into the match/tag rotation (Meadow Match -> Square Showdown -> Jade Valley and so on).
Screenshots
___________________
Changelog
__________________________
1.0 6-28-12
------------------------------
Initial Release.
1.1 6-29-12
------------------------------
1. Tag/Hide and Seek Support (It will show up in the Tag/Hide and Seek level select).
2. Added to Match/Tag Rotation (Meadow Match -> Square Showdown -> Jade Valley -> and so on).
3. Emerald Spawns
4. More ammunition rings for Auto, Scatter, and Bounce.
5. More Player Spawns (Not the suggested 32, but it's above 20)
6. More NORMAL Super Ring (10 Ring) Monitors
7. Less Random Weak Monitors (I think there's only 2 now, 1.0 had 4)
1.1.1 6-29-12
------------------------------
1. Now there are 32 match starts.
2. Added ZIP Mirror.
1.2 7-2-12
------------------------------
1. Adjusted Emerald Spawns
2. Removed Platforming to get to Bomb Ring
3. Added red spring to get to Bomb Ring
4. Changed texture of Bomb Ring platform to fit in with the rest of the map
1.2.1 12-25-13
------------------------------
1. Changed Bomb Ring Platform textures to have grassy floor and grass on sides
2. Added a corner platform that serves another random (weak) item monitor and an emerald spawn
Official Mirrors (Hosted on Google Drive; No sign-in required; You only need to download one of these)
__________________________
1. Raw WAD file; 51.7KB
2. WAD compressed into a .RAR file for extracting; 15.5KB
3. WAD compressed into a .ZIP file for extracting; 17.3KB
Attachments
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