Seems like it... I can't seem to find it.Morph said:Should I give you EVEN MORE hints?
That made me laugh, actually. It is supposed to be played in SP so I thought about ways to prevent netgames. And it works fine.... doesn't it?SRB2 Guy said:I've found the secret. and learned the painful lesson of NOT to do it in a netgame. For the impatient, *shot*.
- It is supposed to have more gravity in the middle.Super mystic sonic said:Am I the only one who found the secret in 1 shot? I really like it, but it contains a few gravity problems. With that I mean that it has differen't gravity at sectors that shouldn't have that.
Kind of... I thought why not going on with that clone theme I already used by the last two regular, custom bosses... The trapped chaos actually are telling you a little bit of "content" if you want to call these short speeches so. ;)Kaysakado said:A chaos chao?
Thanks! :)Super mystic sonic said:Decent though not too outstanding sprites, and pretty nice artwork.
Well... I never played Ecco... I even never played SA or SA2 but I saw the cutscenes of them. I think their mood is cheesy in exact the same way and to be honest I have no problem with cheesiness as long as it is not overbid.JEV3 said:The dialogue was a little cheesy though... reminded me an awful lot of Ecco Tides of Time.
Again just meant to add a little more atmosphere BUT you definitely have a point there. I have to make it less long/annoying somehow until the next release.JEV3 said:For the level, please put a starpost after the ten second drop, it is not something I want to be having to put up with again and again before fighting the boss... better yet, remove it.
Low gravity is unfamiliar when you try to play it the first times, RIGHT!JEV3 said:The gravity made what could have otherwise been an exciting boss very clumsy, and I spent most of my time navigating around those lasers to get precious rings. I am personally against rings being a gameplay element in super stages, maybe put some super monitors there and scatter some small groups of rings.
Urm same goes for plenty of your other bosses. -_-
Morph said:Well... I never played Ecco... I even never played SA or SA2 but I saw the cutscenes of them. I think their mood is cheesy in exact the same way and to be honest I have no problem with cheesiness as long as it is not overbid.JEV3 said:The dialogue was a little cheesy though... reminded me an awful lot of Ecco Tides of Time.
But yeah it is kind of cheesy... I hope it is not too annoying since this act needs a short intro to not appear totally out of place. ^^
Well I am inclined to disagree on this point. Low gravity is always going to be less smooth and is usually somehow going to detract from the gameplay. Throw some instant kill lasers in there and it is about carefully floating through the air in the right way. While monitors would make it stupidly easy, it wouldn't be as cheap as giving the player a 50 second time limit and then make them dodge an instant kill laser with perfect timing. I wanted to spend more time actually fighting the boss, but I had to steer around the rings. Scatter them if you have too... but I don't like seeing rings seemingly integrated into a gameplay gimmick. I like dodging hazards for item boxes, weapons, or secrets, not for a handful of rings.Morph said:Low gravity is unfamiliar when you try to play it the first times, RIGHT!JEV3 said:The gravity made what could have otherwise been an exciting boss very clumsy, and I spent most of my time navigating around those lasers to get precious rings. I am personally against rings being a gameplay element in super stages, maybe put some super monitors there and scatter some small groups of rings.
Urm same goes for plenty of your other bosses. -_-
Why did I put it in anyway? Well... Usually Supersonic can fly in Sonic-games I wanted to bring a little bit back of that feeling by making him able to jump super high. Without these jumps the level wouldn't even be "an exciting boss"-fight but a flat weird something. Plus I don't understand why you think it's clumsy... Low gravity does not have any effect on the character's speed. He is still fast like hell!
To defeat the boss it takes to handle a little bit aircontrol but with speedthok AND supersonic-float I thought it worked very well. As for the rings: If you manage to collect one line of them in a row you will receive 20 up to 30 rings which is enough to perform three or four attacks before you have to recollect some of them again. Just putting monitors into it makes it, from my point of view, stupidly easy.
BlueZero4 said:...tripod link? Did I miss something?
You don't need the Emeralds to finish the level. You do not need to collect them for the secret either. You can only access the secret if you unlocked levelselect (with all emeralds) in the normal unmodified SRB2.FSX said:It's very fun... but I grabbed the 2 emeralds in Z1A2 and now I have no idea of what to do.