Moved Midtexture fence in THZ1 is acting as if it's skewed

Moved to GitLab.

Turret 49

Member
This fence has an area where it can be walked through, and cutting through it is an invisible slope. I've looked at the map file in zones.pk3 and the fence is set to be solid, and has [7] No Midtexture Skew set. Turning off this flag shows that when skewed, the fence matches the shape of the invisible slope.

srb20454.gifsrb20459.gif

Turning off [7] No Midtexture Skew has this result:
THZ1fenceslopeskew.png
 
Last edited:

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top