Sapheros
Member
There are a couple of issue with the Vanilla Metal Sonic Boss Fight that I have to state:
1: Being forced to use an offensive player flags (PF_JUMPED, PF_SPINNING) can cause custom characters to have an immensely difficult time trying to hit the boss when "jumping".
2: The Pinch Phase. Not gonna go on about that.
So how about something different?
Metal Redone is a 4 day project I set up for myself on trying to create a Metal Sonic boss that is more entertaining and while not easy to speedrun like other bosses, is much more on the toes and relaxed compared to the Vanilla boss, it's not a perfect step up, but it's an appreciation nonetheless.
Inside the zip are 2 files: The Boss map itself, and the Replacement wad so you can visit ERZ3 and any other map that has the Metal Sonic Boss in it to play MetalRedone in it.
Credits to Blade for the extra sprites Metal Sonic uses in the fight.
Credits to Hedgefox/Swift for the amazing skybox of Stardust Speedway's Bad Future.
Credits to PixelGamer64/White T.U for the dank Level Select Picture above made for the boss map.
Credits to Karl Brueggemann for the outstanding and delicious Genesis tunes used for the boss stage itself. Seriously, take a listen to this guy's soundtrack, it's nostalgic, and it's good.
1: Being forced to use an offensive player flags (PF_JUMPED, PF_SPINNING) can cause custom characters to have an immensely difficult time trying to hit the boss when "jumping".
2: The Pinch Phase. Not gonna go on about that.
Metal Redone is a 4 day project I set up for myself on trying to create a Metal Sonic boss that is more entertaining and while not easy to speedrun like other bosses, is much more on the toes and relaxed compared to the Vanilla boss, it's not a perfect step up, but it's an appreciation nonetheless.
Inside the zip are 2 files: The Boss map itself, and the Replacement wad so you can visit ERZ3 and any other map that has the Metal Sonic Boss in it to play MetalRedone in it.
Credits to Blade for the extra sprites Metal Sonic uses in the fight.
Credits to Hedgefox/Swift for the amazing skybox of Stardust Speedway's Bad Future.
Credits to PixelGamer64/White T.U for the dank Level Select Picture above made for the boss map.
Credits to Karl Brueggemann for the outstanding and delicious Genesis tunes used for the boss stage itself. Seriously, take a listen to this guy's soundtrack, it's nostalgic, and it's good.
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