...That about sums it up, yeah. Abilities and stats chosen from a random selection of 10 Sonic characters. So, as for a rundown on what his available character data is...
Blue = Metal Sonic Jump Boost
Steel Blue = Sonic Thok
Orange = Tails Fly
Red = Knuckles Glide & Climb
Black = Shadow Homing Attack
Pink = Amy Double Jump*
Grey = Mecha Sonic Float
Dark Red = Gamma Hover*
Purple = Espio Fall Switch
Lavender = Blaze Air Drill
* = Can't spindash.
...And since the later half of that list is rarely ever seen, featuring characters that aren't even 2.1 charwads yet and some might not ever be, I'll explain some lesser know abilities too:
Jump Boost: The faster you go, the higher you jump! Blade nerfed this ability for the original Metal Sonic's overdrive, but he doesn't have overdrive here, so it's been buffed to compensate.
Float: Hold to float as long as you hold the key. You'll NEVER go down when floating. Mecha Sonic has super slow acceleration, but with this ability, you'll skip entire chunks of levels.
Telekinesis: Push the jump key in midair to push away enemies. Push spin to pull them in. It's no use!
Hover: Slowly fall down. Simple, but effective. Gamma wasn't built for speed, however, so he's pretty slow.
Fall Switch: Basically, a Crawla Bounce on command. Push the key from a great height, and as low to the ground as possible, and...
Air Drill: Push jump to do a slowly ascending, enemy piercing double jump that descends quickly once it reaches the peak. Hold spin to descend super fast. There's probably more to this ability, but I can't figure it out...
Anyways, through caution to the wind and let the wheel of fate decide your powers! The wheel of fate is turning, best hope it doesn't turn your adventure south!
oh, and iceman404 did the ?, i took it off his ? block