Match Level Rotation

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Aegix said:
Tree ring
Mystic said:
I'd also like to note that levels not on this list could be added, but I need the permission of the author to use the map. So before you all go and request Tree Ring Zone, I'd like to note that I can't seem to get in contact with Some guy, so I can't use the stage.
Please, people, read the posts >_>
 
Neo Chaotikal said:
Please, people, read the posts >_>

:roll: ok ok, so I missed a post. It doesn't usually happen, and I did suggest a few other maps. they're just suggestions, so take them as you wish.
 
Zim's base rocks more then any other match level in my opionon. Only the music should be changed. Its a level where you gotta concentrate on the battle, not on how many rings you have left or being sneaky. Its a pure action level. Thats how it should be done! Its just too bad Tails always seems to have the upper hand in levels, while Sonic is the main character and in reality the only one with super powers and speed.
 
:Stages that I think should be in. Also, listed in the order I think that would work really well:

Jade Valley Zone
Noxious Factory Zone
Thunder Citadel Zone
Airborne Temple Zone
Meadow Match Zone
Sapphire Falls Zone
Hydro Plant Zone
Starlit Warehouse Zone
Desolate Twilight Zone
Midnight Abyss Zone

:Stages I think should be out:

Grass Plateau Zone
Green Upheaval Zone
Zero Ring Zone
Zims Base Zone

I really believe Jade Valley Zone, Noxious Factory Zone and Thunder Citadel Zone are good for the first 3 zones because they are based on the 1P levels.

Midnight Abyss Zone would rock for the last zone in the Match Rotation.

Levels that are not in the list I think would work:

Castle Jail
It was for CTF but it would make a great Match level.
 
JJames19119 said:
Starlit Warehouse rocked. That simple design was actually pretty good.

And who said you had to keep yourself to just the match levels here? A few of the previous match levels in the contest were pretty good, I honestly think Rush Job or Rocky Ravine might do nice in .09.4, after a small bit of touching up.

Of course, we all know Greenery Hotel should definately be put in... *shot, maimed, killed*

I'd be quite happy to redo Rocky Ravine and fix all the problems. It's my favorite match level I've ever made.
 
Super Mario Zone? :D

I am of course talking about the one that I didn't submit into the contest. Not the one I did due to a mixup of files that turned out to be really buggy. x_X
 
Here are the "kick out" votes I've found from different users so far...

Jade Valley Zone - 2
Hydro Plant Zone - 0
Noxious Factory Zone - 0
Desolate Twilight Zone - 1
Zero Ring Zone - 5
Zim's Base Zone - 5
Grass Plateau Zone - 3
Midnight Abyss Zone -1
Green Upheaval Zone - 3
Starlit Warehouse Zone - 2

Looks like Zim's base and Zero Ring aren't going to be around for too long... Say goodbye to all those useless Zim textures in srb2.srb, and maybe Zim himself(no one wants to always keep hearing his taunt during multiplayer, plus Zim and Sonic don't fit together.
 
Instead of having to cut out some levels, you should just use MAP8A, MAP8B, MAP8C, ect. for the map names. Then, you can have 36 match levels...
 
From what I remember being told, they want to keep the number of match levels down to 10, so people play them all. Not much after 10 would get played because.. well, nobody wants to netgame for that long.
 
There isn't a "MAP9A" anyways. It's done that way to keep the numerical ones making sense and not have weird decimal numbers for the maps. Letters on the second digit only start after the letters start in the first digit.

MAP01-MAP99, MAPA0-MAPA9, MAPAA-AZ, MAPB0-MAPBZ, MAPC0-MAPZZ.
 
Shuffle said:
From what I remember being told, they want to keep the number of match levels down to 10, so people play them all. Not much after 10 would get played because.. well, nobody wants to netgame for that long.
Actually, most netgames are ended after they get back to the first level. It still depends though.
 
To be honest, I sometimes get tired of playing the same match levels over and over each and every netgame. (With the exception of Meadow Match) So I often use WADs each time I play.
 
Jade Valley Zone NO!!!
Hydro Plant Zone YES!!!
Noxious Factory Zone YES!!!
Desolate Twilight Zone Meh... I don't care on this one.
Zero Ring Zone I don't care on this one either.
Zim's Base Zone KEEP
Grass Plateau Zone I... don't remember this one. @_@
Midnight Abyss Zone NO WAY!!!
Green Upheaval Zone NO
Starlit Warehouse Zone YES!!!

Jade Valley Zone
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This one is just boring. Once it's played about 3 times, it has no more new gameplay. I used to love it... now... GET IT OUT!!! (Yeah, same opinion as Neo and everyone else that said no.)

Hydro Plant Zone
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It was cool when it was just water, because I loved abusing the people trying to get air when I had the shield. ^_^ However, yeah, too much focus was on the shield. But , with the inclusion of the air area at the top now and the difficulty to get the shield, I love this level even more now!

Noxious Factory Zone
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YES. I love this one. It's just so cool. I don't know how to explain why it's neat. I guess it's appealing to the eye, and the gameplay just... works.

Desolate Twilight Zone
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I don't really care. It's not that fun, but it's not that bad either. I don't really see any faults in gameplay with this one, it just doesn't seem that amazing...

Zero Ring Zone
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Same feelings as Desolate Twilight Zone, but a bit more. This one's meant for a smaller netgame, so when you have a 10-person netgame like with Mystic it's really crowded. I guess enlarging it would be okay, and mabye adding something outside the normal area that is easier to access for Sonic. Knuckles and Tails rain supreme here, but mostly Tails. There's only bomb rings, so that means that it's no easier to hit Tails when he's flying up to the higher areas to get the goodies hard to reach for Sonic. Knuckles has a better access of the goodies than Sonic, though, but is put at a disadvantage with Tails because of his climbing on the wall, making him a easy target for bomb rings. Tails can just more easily fly out of the little pit in the middle better than Sonic and Knuckles. Put some rail in, I think, and it would be awesome, as you know everyone loves to see Tails die when shot with a rail in the air! :lol:

Zim's Base Zone
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This one's surprisingly fun, at least for me. It's pretty amusing with all the mad chaos on the bottom because of people with rail rings. However, it kinda sucks for the people in the higher area because when they're hitting springs they're awfully vulnerable to the rails from below.

Midnight Abyss Zone
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... *shudders* I hate this one soooooooooo much. Sure, the pit's smaller, but that doesn't matter as much. I just hate how there's auto rings in a low-gravity zone. The inclusion of the auto in the hallways makes it worse, I think, as well. Before, the auto was harder to reach, so not as much of it was being used. Now, every time a person jumps in the low gravity zone, a string of auto that's almost impossible to dodge is shot at them. I want this one to die soooo much.

Green Upheaval Zone
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This one's is bad, too. All the people do is just run around shooting random bomb and rail rings, hoping that they will eventually hit someone. It's not that fun whatsoever, especially if you're poor little slow Tails.

Starlit Warehouse Zone
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OMG, it is one of the zones I most love. Also, with the inclusion of its more darkness in OpenGL, it gives at least me some goosebumps when walking around without knowing who's going to strike next and from where. The problem is that the blacks are hard to see here. I don't know what to do... If you make it brighter then it'll take away that haunting factor. If you keep the darkness right now us black players are at an advantage towards the green-, light blue-, yellow-, white-... and all the other non-dark-colored players.

Okay, I'd like to have the rotation like this:

Thunder Citadel Zone
Starlit Warehouse Zone
Meadow Match Zone
Noxious Factory Zone
Hydro Plant Zone
Zim's Base Zone
Sapphire Falls Zone
Airborne Temple Zone
Desolate Twilight Zone
Zero Ring Zone

That would be soooo awesome!!!
 
Zim's base in the mrtf_mult1094-v8.wad has rail rings. It owns.
 
Mystic, if I were you, I would just keep trying to contact Some Guy(e-mail him), because you might get lucky, and get Tree Ring in... And if you do, replace Zim's Base with Tree Ring, due to Zim being removed from multiplayer, or Zero Ring, as it really doesn't seem like it can be fixed.

This may be a bit off topic, but try to fit 3 more Circuit levels before 1.09.4 is released. How about a Lava/Volcano, space station, and a Verdant Forest-like map?

Also, here are somethings you should do with Starlit Warehouse:

- Add an "outside" street, much like the old SWZ, by making the level a bit bigger. Also add springs to the corners, as Sonic RELLY needs a better way to get on top, and I hate having to "stop" at the elevators to get up, as its not good for a Sonic game, while springs still have you in motion. But keep them both though, we just need more ways for Sonic to get up.

- In Opengl, all those street lights cause some framerate, and having Auto+Rail only makes it worse, and I don't want to have to turn off the lights in opitons while everyone else grabs the Rail and Auto rings, so instead of street lights, just have a light above each inner street and the center, by having a floating platform with Brightness 255 below them. The platforms should be a bit big, and also maybe spread the distance of the "buildings" a bit more apart. That so we can jump on the platforms. Also make the "alleys" less cramped.

-Use metal textures for the elevators, as its a bit hard to tell exactly where the elevators are. Plus it makes more sense then "brick" elevators.

-Indoors should be lit up, just because.
 
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