Sapheros
Member
SH_FLAMEAURA
SH_BUBBLEWRAP
SH_THUNDERCOIN
These 3 shields according to SRB2's wiki are unused variables. With this knowledge, people have filled those slots with completely custom shields, making really cool and somewhat situational shields. But no one as of yet, thought about recreating the three variables that haven't been. Until now.
Introducing the Flame Shield, Bubble Shield and Lighting Shield from Sonic 3 and Knuckles!
These shields works similar to semi.colon's S3K Shields lua (v1.5a/1.6) however, it is easily accessible for ALL characters! Not only can Sonic himself use them, but Tails and Knuckles can as well! This can easily be done when pressing the Spin button while jumping.
Flame Shield: Immune to Fire and Lava, but is lost when going in water.
Ability - Fire Dash: Dashes the player at a dynamic burst based on the player's speed with a hanging in midair effect, also leaves a fire trail during the dash.
Ability - Fire Dash: Dashes the player at a dynamic burst based on the player's speed with a hanging in midair effect, also leaves a fire trail during the dash.
Thunder Shield: Immune to electricity, and can attract rings. It also shorts out underwater.
Ability - Lightning Jump: A simple double jump.
Ability 2: Shocksplosion: When losing the Thunder Shield underwater, it will cause a 500*FRACUNIT nuke around the player, this can hurt other players in Match/CTF.
Ability - Lightning Jump: A simple double jump.
Ability 2: Shocksplosion: When losing the Thunder Shield underwater, it will cause a 500*FRACUNIT nuke around the player, this can hurt other players in Match/CTF.
Bubble Shield: Protects the player from drowning in water and space, immune to chemical water.
Ability - Buoyant Bounce: Forcefully stops all momentum in midair and drops the player down to the ground to a simple bounce up (which also damages enemies 70*FRACUNITS near the player, after bouncing, the player can use their jumping ability as an option. When bouncing into goo water, if the player is under the goo water for more than two seconds, they will be bounced back up, unable to use any abilities until the player lands.
Ability - Buoyant Bounce: Forcefully stops all momentum in midair and drops the player down to the ground to a simple bounce up (which also damages enemies 70*FRACUNITS near the player, after bouncing, the player can use their jumping ability as an option. When bouncing into goo water, if the player is under the goo water for more than two seconds, they will be bounced back up, unable to use any abilities until the player lands.
Flame Shield Monitor - Thing Number 420
Bubble Shield Monitor - Thing Number 421
Thunder Shield Monitor - Thing Number 422
Version 2.3 and up features a few bug fixes that I missed for the shields in version 2.1, however, a new version of the shields are finally here to dazzle your eyes, just like in it's original appearance.
Yep, that's right, Sonic Mania's Elemental Shield sprites are here! They feature even more frames of animation compared to the originals, which means more and new sprites, more states, and just so much better to look at. ManiaS3KShieldsV3.wad is the name, and it's probably gonna be the default wad for S3K Shields knowing all of us. The original is still there if you're still feeling interested in the le olde nostalgia.
These shields have monitors that will spawn them and are reuseable to be inserted into a stage of your liking. However if you just want to play with them, keep an eye out for the vanilla shield monitors, as they may automatically be replaced by one of the 3 shields. With this you can have access to all of the shields in gameplay, but If you want to try them all out, add ShieldsTest.wad and warp to this map via Map Change or the map command:
Code:
map mapzz
Credits to MonsterIestyn for help with bug-fixing Joat's Attraction code slightly
Credits to Inuyasha for giving the two above the middle finger and using a script 10x shorter than the original
Credits to Hedgefox for the custom monitor sprites
Credits to semi.colon for the original S3K Shields lua script
Credits to Rapidgame7 for putting up with my lua fuck ups and fixing everything
Credits to toaster for the ideas of the shield animations and the resource sprites for the original shields
Credits to the spriters resource for the official rips of the S3K shield sprites as well as Mania's version of the shields
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