Lonely's OddBall Md2 pack V4

LonelyFoxz

Hi I Exist
Oddball*v4*new*stuff.*not*everything*made*the*cut.*Softpoly*Support.*have*a*tutorial.

Tutorial: As soon as you download the pack and Export it. you should see a zip file named LFMD2.zip, inside that folder there is another LFMD2 Folder and an md2.dat file. Rename LFMD2.zip "MD2".The md2.dat fie should be in your Srb2 folder.As a result you shoud have something like this:

MD2 folder --------) LFMD2 folder-------) The files.

Keep*in*mind*that*LFMD2*is*a*model*folder*and*should*not*have*other*md2*packs*within*it.


Enjoy!
 

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Interesting, you made sonic look a lot more like a hedgehog!

Wait is that movie soni-

but i would recomend you to make tail's eyes more closer, he looks a little more ugly.
 
d06237f6b3319b752889df2861e4d4be--classic-fox.jpg

Here is a reference for Classic tails.

Edit: I dont know if this is intensional but, some green is placed instead of yellow
 
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Dabbing Shadow

Oh, okay.
attachment.php
 

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These are really interesting -- kind of like PlayStation 1 Sonic! :P Or maybe SuperFX chip Sonic. XD XD
 
oh right

Is shadow having a support for Pointy Sonic?

Yeaaaah, no. The reason for that is due to Shadow and some Non-Vanilla characters having unused frames, so I put something random in there. Mostly as an Easter egg, MetalSonic and Inazuma have the same thing.

#DABBINGSHADOW Get this trending
 
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I'm interested to see if there will be support for Kart and more characters. Regardless, this is an oddly fascinating MD2 pack!
 
LonelyFoxz's OddBall Md2 pack v3.0

Heya, LonelyFoxz here, so if you haven't noticed my pack has been in pause for awhile, well. I'm still working on it, this update has a lot in store, from bosses to new objects and improved models and new ones too. it's been hard to work on Blacknide.wad and this at the same time, but i'm working through it. This message is really a letter to say that the Pack will indeed grow more.

I'm not sure if i'll be able to do kart, as vanilla isn't even close to my goal. hopefully you all understand.
 
the folder that has all the stuff in this v3.0 version is called LFMD1

...

you had one job
anyway, cool pack.
 
Here's the entire md2 data so far

SONIC PLAY_SONIC.md2 3.0 0.0
SONI PLAY_SONIC.md2 3.0 0.0
H_SONIC PLAY_SONIC.md2 3.0 0.0
TEAMSONIC PLAY_SONIC.md2 3.0 0.0
FSONIC PLAY_FSONIC.md2 3.0 0.0
TSONIC SONIC_LF.md2 3.0 0.0
CLASSIC_SONICSONIC.md2 3.5 0.0
CLASSICSONIC SONIC.md2 3.5 0.0

TAILS PLAY_TAILS.md2 3.0 0.0
H_TAILS PLAY_TAILSCD.md2 3.0 0.0
TEAMTAILS PLAY_TAILS.md2 3.0 0.0
TAILSCD PLAY_TAILSCD.md2 3.0 0.0
MILS PLAY_TAILSCD.md2 3.0 0.0


KNUCKLES PLAY_KNUCKLES.md2 3.0 0.0
KNUCKLES PLAY_KNUCKLES.md2 3.0 0.0
H_KNUCKLES PLAY_KNUCKLES.md2 3.0 0.0
TEAMKNUCKLES PLAY_KNUCKLES.md2 3.0 0.0
UGLYKNUX KNUCKLESLF.md2 3.5 0.0

SHADOW PLAY_SHADOW.md2 3.0 0.0
METALSONIC PLAY_METALS.md2 3.0 0.0
METAL_SONIC PLAY_METALS.md2 3.0 0.0
JETF WOOPS.md2 3.0 0.0
ROSY PLAY_ROSY.md2 3.0 0.0
AMY PLAY_ROSY.md2 3.0 0.0

INAZUMA PLAY_INAZUMA.md2 3.0 0.0
UINZ PLAY_INAZUMA.md2 3.0 0.0

SILVER PLAY_SILVER.md2 3.0 0.0
DIRK PLAY_DIRK.md2 3.0 0.0
MIGHTY PLAY_MIGHTY.md2 3.0 0.0
SMMIGHTY PLAY_MIGHTY.md2 3.0 0.0
RAY PLAY_RAY.md2 3.0 0.0
BLAZE PLAY_BLAZE.md2 3.0 0.0
HINOTE MONOTAIL2.md2 3.0 0.0
BLACKNIDE PLAY_BLACKNIDE.md2 3.0 0.0
POINTY PLAY_POINTY.md2 3.0 0.0
PSET PSET.md2 3.0 0.0
PSUP PSUP.md2 3.0 0.0
MEME MEME.md2 3.0 0.0
CREAM PLAY_CREAM.md2 3.0 0.0
CHEZ CHEZ.md2 3.1 0.0
HONEY PLAY_HONEY.md2 3.0 0.0
EGGPACK PLAY_EGGPACK.md2 3.0 0.0

MRSP GSTATE_MRSP.md2 4.0 0.0
SHSP GSTATE_MRSP.md2 4.0 0.0
CDSP GSTATE_MRSP.md2 4.0 0.0
TMSP GSTATE_MRSP.md2 4.0 0.0
DKSP GSTATE_MRSP.md2 4.0 0.0
CYCL STATE_CYCL.md2 3.0 0.0
HAMR STATE_HAMR.md2 3.0 0.0
CSTM STATE_CSTM.md2 3.0 0.0
XSGB STATE_XSGB.md2 3.0 0.0
SINR STATE_SILVER_RUN.md2 3.0 0.0
SLEV SLEV.md2 3.0 0.0
LEVL SLEV.md2 3.1 0.0
OVOL WOOPS.md2 3.0 0.0
TTLS TTLS.md2 3.0 0.0
SNVC SNVC_VIC_SONIC.md2 3.0 0.0
FWGL SNVC_VIC_SONIC.md2 3.0 0.0
TSVC TSVC_VIC_TAILS.md2 3.0 0.0
KNVC KNVC_VIC_KNUCKLES.md2 3.0 0.0
SHVC SHVC_VIC_SHADOW.md2 3.0 0.0
MSVC MSVC_VIC_METALS.md2 3.0 0.0
WRPE PAPERM_WRPE.md2 6.0 0.0
HMDP HMDP.md2 4.0 0.0
HDRO HMDP.md2 4.0 0.0
AIRG AIRG.md2 3.0 0.0

DDSH MANIA_DDSH.md2 3.0 0.0
FAST MANIA_FAST.md2 3.0 0.0
FSTS MANIA_FAST.md2 3.0 0.0

METL BOSS_METL.md2 3.0 0.0
MSCF SHIELD_NULL.md2 6.0 0.0
EGGM BOSS_EGGM.md2 3.0 0.0
EGGN BOSS_EGGCAR.md2 3.0 0.0
EGGO BOSS_EGGSUB.md2 3.0 0.0
EGGP BOSS_EGGTABLE.md2 3.0 0.0
BRAK BOSS_DEATHEGG.md2 6.0 0.0
BINF SMP_CUBE.md2 3.0 0.0
IFTK SMP_STATE_CUBE.md2 3.0 0.0
PHCB SMP_STATE_CUBE.md2 3.0 0.0
PSYC SMP_STATE_PSYC.md2 6.0 0.0
SSPN SSPN.md2 3.0 0.0
SUPT MOON_SUPT.md2 3.0 0.0
SUPE MOON_SUPE.md2 3.0 0.0
SUPZ MOON_SUPZ.md2 3.0 0.0
NDRL MOON_DRIL.md2 3.0 0.0
NDRN MOON_NDRN.md2 3.0 0.0

SONC PLAY_SONIC.md2 3.0 0.0
SHWK SHWK.md2 3.0 0.0
SHMV SHWK.md2 3.0 0.0
SHDW SHDW.md2 3.0 0.0
SHDH SHDH.md2 3.0 0.0

WIND LFMD2 SHIELD_WIND.md2 3.0 0.0
MAGN LFMD2 SHIELD_MAGN.md2 3.0 0.0
ELEM LFMD2 SHIELD_ELEM.md2 5.0 0.0
EFMB LFMD2 SHIELD_ELEM2.md2 5.0 0.0
ARMA LFMD2 SHIELD_ARMA.md2 4.0 0.0
ARMF LFMD2 SHIELD_ARMF.md2 4.0 0.0
FLAR LFMD2 SHIELD_NULL.md2 4.0 0.0
BUBR LFMD2 SHIELD_NULL.md2 4.0 0.0
TNCN LFMD2 SHIELD_NULL.md2 4.0 0.0

DETN DETN.md2 3.0 0.0
NBMP NBMP.md2 9.0 0.0
UNID UNID.md2 3.0 0.0
SPLH SPLASH.md2 2.5 0.0
SPRY OBJECT_SPRY.md2 5.0 0.0
SPRB OBJECT_SPRB.md2 5.0 0.0
SPRR OBJECT_SPRR.md2 5.0 0.0
RSPR OBJECT_RSPR.md2 5.0 0.0
YSPR OBJECT_YSPR.md2 5.0 0.0
THOK THOK.md2 6.0 0.0
YELW THOK.md2 6.0 0.0
SIGN SIGN.md2 5.5 0.0
EMMY RED.md2 9.0 0.0
CEMG CEMG.md2 3.0 0.0
FOT1 CHAO_S.md2 3.0 0.0
O1FA CHAO_S.md2 3.0 0.0
FOT2 CHAO_T.md2 3.0 0.0
FOT3 CHAO_K.md2 3.0 0.0

BEER SPEC_BEER.md2 2.5 0.0

SNRD RIDERSONIC.md2 3.0 0.0
TLRD RIDERTAILS.md2 3.0 0.0
KNUX RIDERKNUX.md2 3.0 0.0
SILV RIDERSILVER.md2 3.0 0.0
SHAD RIDERSHAD.md2 3.0 0.0

EWLD EWLD.md2 4.0 0.0

VTNK VTNK.md2 3.0 0.0
VSUB VSUB.md2 3.0 0.0

ZZZA ZZZA.md2 10.0 0.0
ZZZD ZZZD.md2 10.0 0.0
ZZZJ ZZZJ.md2 10.0 0.0
ZZZK ZZZK.md2 10.0 0.0
ZZZX ZZZX.md2 10.0 0.0
ZZZY ZZZY.md2 10.0 0.0
ZZZZ ZZZZ.md2 10.0 0.0
 
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