Blaze The Cat
Member
If you've ever played New Super Mario 3D World, you're probably aware that your lives are taken from a global pool, rather than given to each player individually. This script recreates that as best as it can.
Every player shares the same life counter. Once it runs out, everyone dies. It's as simple as that. On the upside, any player can increase the life counter by earning extra lives. Co-op has become more co-operative, as you avoid dying to save your friends and attempt to complete the level.
Commands list:
obituaries <0-1>
By default, this is set to 0. If set to 1, you will get messages when a player loses a life, or gains a life. Handy, if you're the server player and want to see who is purposely dying.
setlifepool <1-99>
This sets the life pool manually, and is only usable by the server and admin. If you use zero or an invalid input, it will automatically tally the current players, and give you all 3 lives per player. (That's 9 lives, in a 3 player game.)
Anyway, that's just about it. If you got any bugs to shout out to me, feel free to let me know. Good luck being more conservative in net play!
Sync error fixed, thanks to Kitoko!
Every player shares the same life counter. Once it runs out, everyone dies. It's as simple as that. On the upside, any player can increase the life counter by earning extra lives. Co-op has become more co-operative, as you avoid dying to save your friends and attempt to complete the level.
Commands list:
obituaries <0-1>
By default, this is set to 0. If set to 1, you will get messages when a player loses a life, or gains a life. Handy, if you're the server player and want to see who is purposely dying.
setlifepool <1-99>
This sets the life pool manually, and is only usable by the server and admin. If you use zero or an invalid input, it will automatically tally the current players, and give you all 3 lives per player. (That's 9 lives, in a 3 player game.)
Anyway, that's just about it. If you got any bugs to shout out to me, feel free to let me know. Good luck being more conservative in net play!
Sync error fixed, thanks to Kitoko!
Attachments
Last edited: