ROBO ON THE RUN!!
While working on the Black Rock doomsday device, Dr. Robotnik experimented with a bipedal Jetty-Syn prototype equipped with an advanced AI system and ball-morphing technology. However, disaster struck -- the prototype rebelled against its creator during a test run, and it broke free from Robotnik's lab, never to be seen again... or so he thought.
A few months later, the maverick robot resurfaced and began an onslaught on Robotnik's army! Even worse, the Jetty-Syn was after the emeralds for his own gain. In desperation, Robotnik sent a special forces unit to hunt him down and retrieve the chaos emeralds from the rogue robot.
Will this renegade outpace his creator, or will the badnik warp squad end his roboticide?
Download now and find out!
A harasser playstyle
Jetty-Syn Proto can fire mid-range shots that chip away at enemies and monitors. He can also stay above the action by using his jetpack, which is fueled by collecting item pickups from enemies and monitors.
Roll up and blast forward!
Proto can enter ball form, allowing him to shrink in size and charge up a dash that destroys enemies and walls. Proto can also perform short air-hops in this form if he has fuel.
Keep up the adrenaline!
Hit enemies while in ball form to power up! While in an adrenaline rush, your speed and gun strength will increase!
Stay alert!!
In the campaign, Proto doesn't use rings as health like other characters, so he can only take so many hits. To make matters worse, Proto is constantly being tailed by enemies that warp to his location. Mind your head-up display and be ready for a fight!
Customize!
Type proto_help for a list of Proto-related console commands. Toggle the HUD, disable ambushes for an easier playthrough, or beacon yourself to the warp squad for an extra challenge.
Credits
Sound effects: Cave Story and DooM
Music: "setblaster2" by coda
Shoutouts go to MonsterIestyn, FuriousFox, and a few others on #srb2fun for answering many of my questions and helping me troubleshoot my code.
Also thanks goes to Tripel the Fox, whose Tails Guy character served as part inspiration for this wad and gave me a starting point for coding when I knew very little about Lua.
Credit to Sapharos for lending me the death animation, which I tweaked a bit.
Special thanks to Wolfy for helping bugtest the character for online play.
Thanks to everyone else for playing and giving all of your feedback!
While working on the Black Rock doomsday device, Dr. Robotnik experimented with a bipedal Jetty-Syn prototype equipped with an advanced AI system and ball-morphing technology. However, disaster struck -- the prototype rebelled against its creator during a test run, and it broke free from Robotnik's lab, never to be seen again... or so he thought.
A few months later, the maverick robot resurfaced and began an onslaught on Robotnik's army! Even worse, the Jetty-Syn was after the emeralds for his own gain. In desperation, Robotnik sent a special forces unit to hunt him down and retrieve the chaos emeralds from the rogue robot.
Will this renegade outpace his creator, or will the badnik warp squad end his roboticide?
Download now and find out!
A harasser playstyle
Jetty-Syn Proto can fire mid-range shots that chip away at enemies and monitors. He can also stay above the action by using his jetpack, which is fueled by collecting item pickups from enemies and monitors.
Roll up and blast forward!
Proto can enter ball form, allowing him to shrink in size and charge up a dash that destroys enemies and walls. Proto can also perform short air-hops in this form if he has fuel.
Keep up the adrenaline!
Hit enemies while in ball form to power up! While in an adrenaline rush, your speed and gun strength will increase!
Stay alert!!
In the campaign, Proto doesn't use rings as health like other characters, so he can only take so many hits. To make matters worse, Proto is constantly being tailed by enemies that warp to his location. Mind your head-up display and be ready for a fight!
Customize!
Type proto_help for a list of Proto-related console commands. Toggle the HUD, disable ambushes for an easier playthrough, or beacon yourself to the warp squad for an extra challenge.
Credits
Sound effects: Cave Story and DooM
Music: "setblaster2" by coda
Shoutouts go to MonsterIestyn, FuriousFox, and a few others on #srb2fun for answering many of my questions and helping me troubleshoot my code.
Also thanks goes to Tripel the Fox, whose Tails Guy character served as part inspiration for this wad and gave me a starting point for coding when I knew very little about Lua.
Credit to Sapharos for lending me the death animation, which I tweaked a bit.
Special thanks to Wolfy for helping bugtest the character for online play.
Thanks to everyone else for playing and giving all of your feedback!
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