Ixryzisen's F.I.N.S SRB2 Models

Ixryzisen's F.I.N.S SRB2 Models V1.0.1

Ixryzisen*

Name is pronounced as "EHX-Ri-Zai-sen"!
Ixryzisen* submitted a new resource:

Ixryzisen's F.I.N.S SRB2 Models - SRB2 v.2.2.x Mid-Poly models by Ixryzisen

The Ixryzisen's Fiery Inspiration N' Stylized SRB2 Models is here!
View attachment 175860
  • After almost six years of work, I decided to release this project from the six years of learning and doing 3D art so far with the mix of Blender (2.79 to 4.5+), Maverick Model 3D, and GIMP.
What is this Pack About?
  • Visually, It is a mid to (sometimes high)...

Read more about this resource...
 
I am not afraid to say that this model pack is absolutely wonderful. The art is beautiful, the models are faithful. 10000000000000/10
 
Why does Fang have two mouths
srb20030.png
 
Why does Fang have two mouthsView attachment 177974
It's a stylistic choice that I have done to make his mouth appear in both sides instead of one, which with one side would personally look off to me.
Also with angles, I knew that at that camera angle it would look the most "off" to some while with this method it would work with other camera angles like these (where it is higher than that camera angle):
srb20299.png

srb20300.png


(Also it kinda is supposed to be one unified mouth, but like how you would see in animes where mouths can be like that)
 
It's a stylistic choice that I have done to make his mouth appear in both sides instead of one, which with one side would personally look off to me.
Also with angles, I knew that at that camera angle it would look the most "off" to some while with this method it would work with other camera angles like these (where it is higher than that camera angle):
View attachment 178021
View attachment 178022
Why not make it just one mouth
 
Why not make it just one mouth
Yeah, during development I tried to do something like that it just looked weird to me where in some angles it made his mouth a bit too big. So I decided to instead make a "cut-off" to the mouth instead (like mouths seen in animes).
 
the models get overridden in the model.dat file because everything has the same name as the base game. you need to name you files and model.dat differently for it to work.
 
This is so amazingly well done, great job! hopefully sometime it's possible to see support for custom chars as well :wonderful:
 
Last edited:
I haven't messed around with models in ages, so I'm pretty sure I'm forgetting something, thought I'd ask on here anyways.
1767286132883.png

Amy's (Amy in specific. I'm also using Metal from this pack, and he appears just fine) model just refuses to appear for whatever reason:
1767286196891.png

I did rename the files in the PLAY folder to case-sensitively match (due to Linux being case-sensitive), but nothing else besides that.
Any help would be appreciated.
 
I haven't messed around with models in ages, so I'm pretty sure I'm forgetting something, thought I'd ask on here anyways.View attachment 180766
Amy's (Amy in specific. I'm also using Metal from this pack, and he appears just fine) model just refuses to appear for whatever reason:
View attachment 180767
I did rename the files in the PLAY folder to case-sensitively match (due to Linux being case-sensitive), but nothing else besides that.
Any help would be appreciated.
Hey MetallicLatteCaramel! The line you have there for Amy refers to the NPC Amy Rose. The line for Amy should actually be
Code:
AMY PLAY/AMY_ROSE.md3 3.0 0.0

Also, I think I should update the models.dat, since in this current version of SRB2 it actually does not need the ROSY md3 line anymore.
 
Ixryzisen* updated Ixryzisen's F.I.N.S SRB2 Models with a new update entry:

Whoops!

Update Catalog V1.0.1:
This is just an extremely small update for the pack with animation and model updates for the vanilla character cast and visual overhaul for...Crabs.

Tails
  • So... Turns out that I have forgotten to update Tails .MD3 file containing the new skid frame before release! So Tails now his skid frames here (this was made BEFORE release).
Crabs (Crushstacean & Banpyura)
  • ...

Read the rest of this update entry...
 
Can you one day add the Battlemod exclusive animations for the characters?

These being Knuckles' Drill Dive, Tails's Flight Dash and Tail Swipe, as well as Amy's Spinning Hammer move (which is used for a jump action and Pikonado)
 
Can you one day add the Battlemod exclusive animations for the characters?

These being Knuckles' Drill Dive, Tails's Flight Dash and Tail Swipe, as well as Amy's Spinning Hammer move (which is used for a jump action and Pikonado)
Hey Thokk! Knuckles' Drill Dive, Tails' Flight Dash/Swipe, Amy's Spinning Hammer Move, and Fang's Air Shoot Battle Frames are already supported in this pack.

Knuckles Drill Frames:
  • srb20170.gif
Tails Flight Dash/Swipe:
  • srb20171.gif
Amy's Spinning Hammer Animation:
  • srb20172.gif
Fang's Air Cork-Gun Frames:
  • srb20173.gif
I might be missing something, but yeah that's all.
 
Back
Top