DirkTheHusky
Team Kinetic RPG
Horizontal Springs have made their way to 2.1! Same mechanic seen in the classic sonic games, but unfortunately, you can't go very fast after you hit those springs while running. However, spinning or spindashing at them will make you go fast according to the spring color.
Blue spring: The weakest of the 3. Will only send you running at very low speed. So running into those springs is pretty useless.
Yellow spring: The medium powered of the 3. Will send you running at bit over your average speed.
Red spring: The strongest of the 3. Will send you flying at very high speed. Spindashing into them is very handy, but be careful at timing your jump.
Object numbers to place them in your maps.
Thing 558 - Yellow Horizontal Spring
Thing 559 - Red Horizontal Spring
Thing 560 - Blue Horizontal Spring
Credits
DirkTheHusky - Spring sprites
Lach - Lua scripting
Have fun with this!
Blue spring: The weakest of the 3. Will only send you running at very low speed. So running into those springs is pretty useless.
Yellow spring: The medium powered of the 3. Will send you running at bit over your average speed.
Red spring: The strongest of the 3. Will send you flying at very high speed. Spindashing into them is very handy, but be careful at timing your jump.
Object numbers to place them in your maps.
Thing 558 - Yellow Horizontal Spring
Thing 559 - Red Horizontal Spring
Thing 560 - Blue Horizontal Spring
Credits
DirkTheHusky - Spring sprites
Lach - Lua scripting
Have fun with this!
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