742mph
My work is never done yet
The multi-environment Great Divide Zone is back for SRB2 2.1!
Special thanks to StarmakerJasper for allowing his custom character Jasper to be packaged with this zone (albeit with different abilities because of reasons), CoatRack for lending me his Angel Island miniboss sprites, Blade and Dr. Pepper for various other sprites and graphics, and MonsterIestyn, RoyKirbs, Prime 2.0, and MascaraSnake for lots of help finding and fixing bugs and other issues.
I do not claim to own anything in Great Divide that I did not create, such as Metal Sonic's, Jasper's, and the miniboss' sprites.
Great Divide is compatible with Sonic Man X.
Special thanks to StarmakerJasper for allowing his custom character Jasper to be packaged with this zone (albeit with different abilities because of reasons), CoatRack for lending me his Angel Island miniboss sprites, Blade and Dr. Pepper for various other sprites and graphics, and MonsterIestyn, RoyKirbs, Prime 2.0, and MascaraSnake for lots of help finding and fixing bugs and other issues.
I do not claim to own anything in Great Divide that I did not create, such as Metal Sonic's, Jasper's, and the miniboss' sprites.
Great Divide is compatible with Sonic Man X.
Version 1.10
*Updated for compatibility with Sonic Man X version 1.2.
*Knuckles' Stomp Dash no longer halts his horizontal movement or locks his falling speed.
*Various aspects of the level, especially the Eggman base, have been altered to improve consistency, reduce railroading, take advantage of slopes, and reward the player appropriately for exploration.
*The miniboss flies through the tunnel in which it is fought instead of teleporting.
*Character select descriptions have been tweaked.
Version 1.9
*Fixed a bug that caused players to get stuck in certain zoom tubes.
*Jasper's sprites have been updated to those of his standalone character WAD counterpart.
*Jasper's fall-switch is now performed by pressing Jump in mid-jump, and his instant stop is performed by pressing Spin in mid-jump.
*Tails and Metal Sonic can spin on the ground when moving fast enough.
*Metal Sonic is no longer invincible during his air dash.
*Characters can no longer exit a spin by pressing the Spin button again.
*Minimum and maximum spindash charges have been standardized between characters.
*The Tails/multiplayer level exit has been moved into a tunnel.
*Updated for compatibility with Sonic Man X version 1.2.
*Knuckles' Stomp Dash no longer halts his horizontal movement or locks his falling speed.
*Various aspects of the level, especially the Eggman base, have been altered to improve consistency, reduce railroading, take advantage of slopes, and reward the player appropriately for exploration.
*The miniboss flies through the tunnel in which it is fought instead of teleporting.
*Character select descriptions have been tweaked.
Version 1.9
*Fixed a bug that caused players to get stuck in certain zoom tubes.
*Jasper's sprites have been updated to those of his standalone character WAD counterpart.
*Jasper's fall-switch is now performed by pressing Jump in mid-jump, and his instant stop is performed by pressing Spin in mid-jump.
*Tails and Metal Sonic can spin on the ground when moving fast enough.
*Metal Sonic is no longer invincible during his air dash.
*Characters can no longer exit a spin by pressing the Spin button again.
*Minimum and maximum spindash charges have been standardized between characters.
*The Tails/multiplayer level exit has been moved into a tunnel.
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