I've been having a problem with gravflipped badniks in my map and I've managed to somehow narrow it down to just two sectors with different ceiling heights. The badniks just can't move and I don't know why. When first loading the map they move momentarily, but after that (even putting "retry" in the console) they just cease to want to move anymore. Flipping the Player Spawn and putting it on the same ceiling as the badniks doesn't change their behaviour.
To be clear, removing the left sector in my actual map doesn't fix the issue, this is just the least amount of variables I could get for the bug to still occur.
A two-sector map showing the bug is attached.
To be clear, removing the left sector in my actual map doesn't fix the issue, this is just the least amount of variables I could get for the bug to still occur.
A two-sector map showing the bug is attached.
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