Warpshade
Usually lurks somewhere.
A while back in 1.09.4 I made something similar to this. This is the same basic concept, though with a change to how it works, for what I feel is a more useful net effect. Anyway, I'm no good at walls of text so I'll put some screenshots up and annotate. Feedback is welcome, and so is using this in your levels, though credit should be given where credit is due.
To use the float orbs, jump into them. Simple as that.
Then you can float in the air, traversing massive distances as any character.
To leave the float orb, you must do one of the following:
Thok as Sonic
Glide for an extended period of time as Knuckles
Take damage
Move into a VERY strong wind/current (The rightmost valley between blue sectors shows this)
Enter a teleport sector that either teleports the orb (Pushable Objects) or the player (Anywhere in Sector) to another location. This is demonstrated with the two blue sector valleys to the left.
Please note that this item uses MF_ENEMY, and as such you will take damage if you approach it when not spinning/jumping/gliding/etc.
To use the float orbs, jump into them. Simple as that.
Then you can float in the air, traversing massive distances as any character.
To leave the float orb, you must do one of the following:
Thok as Sonic
Glide for an extended period of time as Knuckles
Take damage
Move into a VERY strong wind/current (The rightmost valley between blue sectors shows this)
Enter a teleport sector that either teleports the orb (Pushable Objects) or the player (Anywhere in Sector) to another location. This is demonstrated with the two blue sector valleys to the left.
Please note that this item uses MF_ENEMY, and as such you will take damage if you approach it when not spinning/jumping/gliding/etc.