Something quickly I whipped up. Removes an dropped item if not picked up within 10 seconds by a player, to prevent first place from getting unusual items like invincibility/grow.
Well, I suppose I gotta let this in releases, as it does technically work... But much like the snaking lua and the hop drift lua, this does more damage to the game's mechanics than you are probably thinking. I am only letting it in releases because I have to, not because I want to.
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