[Open Assets] f_WarZ.wad

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PHCC

Too fast for you to see me.
Screenshots:

srb20061.png


srb20059.png


srb20060.png


NOTE: I don't know why the items didn't appeared in the screenshots, I took a lot of screenshots, WITH the items, and they didn't appeared. Why?


CREDITS: Raviex - To make the "skeleton" of the map.
PHCC(Me) - To make the rest of the map.
 

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Well, that of course doesn't stand in the way of a release, I was just curious if that was intentional or not. I like the way you tried to balance this map and still make it asymmetrical, but a lot of it is just really flat. Try to make the middle ground more detailed and complex. Anyway, definitely acceptable.
 
I'll see what I can do to remove this endless flatness. See what I tried/will try to do:

What I did:
*More boxes x flatness = 0x1
*More sector things placement x flatness = 0x2
*More cliffs with more details x flatness = 0x3

What I'll try to do:

*Make the Oasis more bigger x flatness = ?x?
*Expand team bases x flatness = ?x?
*Make a relief effect x flatness = ?x?
 
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Why do the really shallow depressions in the sand have the canyon wall textures? It would probably look better and more natural to give the walls the same baked sand textures.
 
Did you look the NOTE below the screenshots?

Update:

*More scenery;
*Removed a bit of the flatness;
*Team bases are expanded;
*Relief effects.
 
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