There are OpenGL Doom ports that have dynamic per-pixel lighting, so it is in fact possible to add to the engine (but it also means Software rendering will have to be relegated to a fallback mode for machines that do not have OpenGL support).I don't think it is currently possible, although you could still suggest it to be added to 2.3 or perhaps (since it's another render type or setting that wouldn't affect the game that much) added to 2.2 instead...
Anyways, just go ahead a make the suggestion, you might receive a brief explanation onto why it's not a thing or what the devs think it was deleted and if it was even a good idea to delete it.
Note that I added "currently". I genuinely think that it won't do any good and harm a lot of the game rendering system.There are OpenGL Doom ports that have dynamic per-pixel lighting, so it is in fact possible to add to the engine (but it also means Software rendering will have to be relegated to a fallback mode for machines that do not have OpenGL support).
From what I can see in 2.2.10, OpenGL rendering is at the point where it would take less time and effort to make sure it supported all of SRB2's effects properly than it would to fix all of the remaining issues with Software. OpenGL is the way forward and once it is official, then things like dynamic lights can be added.
yea but that takes alot more effort!!!with colored lighting you could easily replicate the same kind of effects in the map design itself, at least for static objects.