Custom Textures

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I'm fairly certain the pallete's alright (it was ripped directly from DOOM, after all, and I don't think it was changed for this game), though the 1078 byte header thing is news to me. Maybe that'd be the problem.

As long as I'm asking questions, is there any particular way to make a new set of animated flats? See, I want to use DOOM's NUKAGE1-3 for any slime, but that's already taken by an electric-looking flat and it wouldn't make sense to replace it with green sludge. I'm assuming that the method in question involves another lump file? Just a hunch based on a vague memory of that Rouge nightclub level submited for one of the later contests using this (and screwing up all of SRB2's normally animated flats in the process).
 
What I'm saying is don't use XWE. Use LumpMod, which inserts raw files as lumps, without doing any conversion.

Animated flats/textures can be made by creating an ANIMATED lump. Digiku apparently found an old Doom tool that could make those. I have no idea what it is or where he found it. The ANIMATED lump is in an obscure binary format, and to not screw up the other flats/textures you'd have to copy in the existing entries (which are in the source file p_spec.c, around the top). In other words, you'll have to do a lot of searching/copying.
 
I think there's a way to add animated textures in SOC...
 
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