Hi. Long-time-lurker, first-time-poster. Just in case you cared.
Anywho. While I'm sure this topic's sprung up before... well, it's not so much that I don't know how to ADD the textures - no, I think I've got that much covered (open XWE, add files to WAD, maybe a few DOOM-style markers to ensure it knows what's what, then right-click and select "add to TEXTURES", then ensure all is well with the patches and everything) - it's that whenever I have TEXTURES1 and PNAMES in the WAD, it starts whining about not being able to find certain textures. Doom Builder gives me:
So... why exactly would it be doing that? The textures SEEM to work if I just forget custom textures but instead rely on just the IWAD (SRB2.SRB for the uninformed), but the instant they're in a PWAD along with TEXTURES and PNAMES (which are completely unedited from the original IWAD), the game and DoomBuilder start getting on my case about them. Also kinda odd is that opening the IWAD up in XWE shows that the textures aren't really there in it, either (the patch shows a big, empty black square, no textures), yet for some reason they still show up in DB and the game if I used them.
Any tips here would be nice, please, I kinda want to get on with my DOOM E1M1 conversion that I was making for kicks. The level just doesn't feel the same when it relies on GFZ textures instead of some ripped from the v1.9 Shareware WAD.
Also if you want it, you can get the WAD in question at http://mywebpages.comcast.net/shadowwing/misc/textest.wad. Ya know, in case you want to open it up and see what's wrong with your own two eyes instead of relying on me understanding everything.
Anywho. While I'm sure this topic's sprung up before... well, it's not so much that I don't know how to ADD the textures - no, I think I've got that much covered (open XWE, add files to WAD, maybe a few DOOM-style markers to ensure it knows what's what, then right-click and select "add to TEXTURES", then ensure all is well with the patches and everything) - it's that whenever I have TEXTURES1 and PNAMES in the WAD, it starts whining about not being able to find certain textures. Doom Builder gives me:
In addition the game complains about BLUEW1 W if I try to use the WAD.WARNING: Could not find the required lump for the patch BLUEW2 W
WARNING: Could not find the required lump for the patch BLUEW3 W
WARNING: Could not find the required lump for the patch COMP4 EN
WARNING: Could not find the required lump for the patch COMP5 EN
WARNING: Could not find the required lump for the patch COMP6 EN
WARNING: Could not find the required lump for the patch DCTOW 1
WARNING: Could not find the required lump for the patch DCWIN1 W
WARNING: Could not find the required lump for the patch DCWIN2 W
WARNING: Could not find the required lump for the patch DIRTW RW
WARNING: Could not find the required lump for the patch WEB1 W
WARNING: Could not find the required lump for the patch BLUEW1 W
WARNING: Could not find the required lump for the patch DIRT3 L1
WARNING: Could not find the required lump for the patch DIRT4 L1
WARNING: Could not find the required lump for the patch MMA AL11
WARNING: Could not find the required lump for the patch MM9 AL11
WARNING: Could not find the required lump for the patch MM8 AL11
WARNING: Could not find the required lump for the patch DIRT2 11
WARNING: Could not find the required lump for the patch RED1 4
WARNING: Could not find the required lump for the patch RED2 4
WARNING: Could not find the required lump for the patch RED3 4
WARNING: Could not find the required lump for the patch YEL1 4
WARNING: Could not find the required lump for the patch YEL2 4
WARNING: Could not find the required lump for the patch YEL3 4
So... why exactly would it be doing that? The textures SEEM to work if I just forget custom textures but instead rely on just the IWAD (SRB2.SRB for the uninformed), but the instant they're in a PWAD along with TEXTURES and PNAMES (which are completely unedited from the original IWAD), the game and DoomBuilder start getting on my case about them. Also kinda odd is that opening the IWAD up in XWE shows that the textures aren't really there in it, either (the patch shows a big, empty black square, no textures), yet for some reason they still show up in DB and the game if I used them.
Any tips here would be nice, please, I kinda want to get on with my DOOM E1M1 conversion that I was making for kicks. The level just doesn't feel the same when it relies on GFZ textures instead of some ripped from the v1.9 Shareware WAD.
Also if you want it, you can get the WAD in question at http://mywebpages.comcast.net/shadowwing/misc/textest.wad. Ya know, in case you want to open it up and see what's wrong with your own two eyes instead of relying on me understanding everything.