Changes and fixes
- First pass of a completed NiGHTS companion to Skyward Garden, adding the third unique bonus level to the pack.
- Reworked part of Broadside Ascent to allow the removal of a notable invisible wall.
- Proper offsets for many Skyward Garden flame objects, so the corona now forms in the correct spot.
- Many FoF's in SGZ2 and DDZ now have high quality alignment.
As the title says. In addition, Lawn World now has cute beagles for you to meet.
Enjoy.
I don't know, I'd say that the current selection of music works in its favor. I don't think a more pumped-up soundtrack would match the atmosphere as well.I played some of this mod and it was quite of an interesting map pack. But i feel that you should make the levels less confusing because sometimes i got lost here and there. Also you should make a better soundtrack for the game, cause most of the soundtrack is pretty chill and calmed.
And also add the boss music for the boss fights.
I have an obsession with Beagles, so why would I not place a few of them in a zone of that theme? The house in Greenhouse Scamper already has a dog picture and a dog bowl, so to not have any actual dogs would make them seem out of place.edit: omigoshPUPPIES?!
Later zones will have more energetic music as the difficulty slowly increases. High energy soundtracks, in my opinion, did not seem right for the relatively easy and relaxing way the pack starts out for starters.I honestly think the composer of this OST should had tried making the songs have that same energy as the soundtrack of the original SRB2, and of course the Sonic Franchise itself.
So. What about the boss theme? You'll add it too right? Also is the soundtrack original?I have an obsession with Beagles, so why would I not place a few of them in a zone of that theme? The house in Greenhouse Scamper already has a dog picture and a dog bowl, so to not have any actual dogs would make them seem out of place.
Later zones will have more energetic music as the difficulty slowly increases. High energy soundtracks, in my opinion, did not seem right for the relatively easy and relaxing way the pack starts out for starters.
-Identified a few graphical issues that cropped up when Lawn World Act1 and 2 were swapped with their UDMF-using versions.
-Ameliorated an OpenGL only issue in Greenhouse Scamper (hence the message on using Software)
-Removed preview label from WWZ act 1.
- Proper thumbnail now for WWZ1
- Fix copy/paste error that replaced Greenhouse Scamper Zone with the Lawn World boss.
- Fix a couple more copy/paste errors that reverted LawnWorldZone all the way to an early version
There is no set timeline, a good quality level will just take a while to get done (as once the layout is done, you then need to go through with testing and polish). The 4-map structure will also persist and there will eventually be a NiGHTS companion stage.When will the Wondrous Windsock act 2 & boss level be added to the game?
I'm using a computer from 2013 (albeit a high-end one for the time) and it runs fine in OpenGL. Software's a bit laggy though.I have just one question for the creators of this map pack. What NASA computers do I need to buy so that the game does not lag when playing these maps? Seriously, even lowering all the graphics settings to the minimum values, the maps still lagged. Maybe there is some kind of patch for this, or is the most modern computer really needed here?
Barring any major errors, this is likely going to be the last update that is...
- NEW: Wondrous Windsock Act 2 preview
- Mix small flaws in Greenhouse Scamper Zone
- Improved and higher resolution beagles for Lawn World (using UDMF sprite scaling)
- Head off the potential for SRB2 2.2.12 error spam and broken objects in Broadside Cliffs due to a copying error in the Lua object definitions. Downloading this update is required to avoid spam and broken objects in 2.2.12 pre1.
So. How many zones will have this map pack?Ace Dragon updated Creative Worlds Level Pack. with a new update entry:
WWZ2 preview and small fixes
Read the rest of this update entry...
I have a couple more zone concepts in mind at the moment, but more likely than not there may end up being quite a healthy number of levels. Stay tuned.So. How many zones will have this map pack?