No, it's easier for him, since he has a higher thrustfactor.Not a thok fest [...] as this is a huge dissapointment to sonic as it's harder for him.
No, it's easier for him, since he has a higher thrustfactor.Not a thok fest [...] as this is a huge dissapointment to sonic as it's harder for him.
No, why? The only thing that matters is that it's good ;)You know, shouldn't the very fact that Not A Thokfest Zone is so controversial indicate that it may not be appropriate for the main game?
You mean like Deep Sea Zone?or at least not despised by a sizeable chunk of the community.
What is so frustrating and awkward about it? Are the maces really that impossible to dodge? Because I think they make for great obstacles.And as for Blade's levels, as I said, I really like all of them except for Egg Hall Zone, which I find frustrating and awkward.
It has A TELEPORT. There is zero chance it will ever be put into the game.I still kinda wish my own level had been included instead
Since when is that a criterion? Iron Turret Returns is on top of the CTF leaderboard, and I hope you don't seriously want it in SRB2.didn't it beat Egg Hall in the OLDC?
Yeah, like ditch that teleport already.If you guys want, I'll make even more improvements to it for that purpose.
Please don't tell me you're implying that NATZ is any good.No, why? The only thing that matters is that it's good ;)
Thrust factor means nothing when you can't even get through a single lap.No, it's easier for him, since he has a higher thrustfactor.
Well, I know that I can.Thrust factor means nothing when you can't even get through a single lap.
Yes, I am. It's a terrible concept that might work as a gimmick WAD, but has no place in the official rotation.Are you implying it's not? I am disappoint.
Seriously, why does everyone think it sucks just because it's a joke? I like it.
Teleport? What teleport?It has A TELEPORT. There is zero chance it will ever be put into the game.
What do you have against ITRZ? No, seriously, it's been a while since I've played it. I thought it solved the most critical flaws in the original.Since when is that a criterion? Iron Turret Returns is on top of the CTF leaderboard, and I hope you don't seriously want it in SRB2.
Eh. Not a whole lot I can do about that one :PBut I think the real problem is that you're not a dev.
Please explain to me why it's a terrible concept. Just because it's a different concept doesn't mean it sucks. And to paraphrase something Mystic said a few days back in IRC: As long as nobody can actually say what sucks about it, it should stay in.It's a terrible concept that might work as a gimmick WAD, but has no place in the official rotation.
I personally thought the part with the up-and-down moving platforms was flow-breaking. (Also, thanks for making it not compatible with Race so I have to -force my way to it.)
Well, first of all, the current Iron Turret is much better. Besides, adding an alternate path doesn't nearly solve all of the problems with this map.What do you have against ITRZ? No, seriously, it's been a while since I've played it. I thought it solved the most critical flaws in the original.
Exactly!Eh. Not a whole lot I can do about that one :P
I'd say that the real problem with it is that it is incredibly disruptive to miss springs and repeatedly be sent back, especially for people who have never tried the level before. This isn't necessarily a deal-breaker for the level in general, but it does mean that you have to seriously practice precision springing before you can have any fun on it at all.Please explain to me why it's a terrible concept. Just because it's a different concept doesn't mean it sucks. And to paraphrase something Mystic said a few days back in IRC: As long as nobody can actually say what sucks about it, it should stay in.
How is it more flow-breaking than, say, the room with the falling orange blocks? There's always a choice as to which platform you step on, because one is always going up while the other goes down, and with reasonably competent timing you can hop directly across three without breaking stride.I personally thought the part with the up-and-down moving platforms was flow-breaking.
Sorry, forgot to take HIDDEN out of the MAINCFG lump.(Also, thanks for making it not compatible with Race so I have to -force my way to it.)
All right, fine. You'd know better than I on this issue.Well, first of all, the current Iron Turret is much better. Besides, adding an alternate path doesn't nearly solve all of the problems with this map.
I have a wad called r_heatstreet (for 1.09.4) that is a better no-thokfest for anyone who hates no thokfest zone. It can be found here:nhttp://mb.srb2.org/showthread.php?t=31040. If anyone can convert it, it would make a great no-thokfest zone
I'd like to note that this is most definitely not the case. We have a lot of controversial levels, and I really wouldn't want it any other way. Off the top of my head, Infernal Cavern, Meadow Match, and Nimbus Ruins have or currently still are highly controversial in whether they're any fun or not. I generally haven't had an experience where there is some kind of war whenever Nimbus Ruins pops up in the rotation, even though a lot of people don't like it much. I honestly think that trying to make sure that only stages that are liked by the heavy majority of our community with no controversy would have left us with a much more boring game with a lot less variety in the level design.You know, shouldn't the very fact that Not A Thokfest Zone is so controversial indicate that it may not be appropriate for the main game? I mean, the default rotation should consist of levels that are pretty consistently liked, or at least not despised by a sizeable chunk of the community.
SLUMBER CIRCUIT ZONEI'd say that the real problem with it is that it is incredibly disruptive to miss springs and repeatedly be sent back, especially for people who have never tried the level before. This isn't necessarily a deal-breaker for the level in general, but it does mean that you have to seriously practice precision springing before you can have any fun on it at all.
More importantly, though, my biggest worry about Not A Thokfest Zone's inclusion is that it will remain controversial throughout the history of SRB2, and will lead to wars on the Master Server. If some people love it and some people hate it, then all hell would regularly break loose on Circuit servers whenever the level came up. Those people who like the level should be able to load it up for themselves and seek out servers that contain it; it shouldn't come up in the natural course of events.
My basic opinion? Not A Thokfest Zone isn't necessarily bad just because it's wildly unconventional, but it is necessarily a strange choice for the Circuit rotation.
We will be getting back to that. Just been rather busy with other parts of development that I honestly suspect you guys care more about, but they aren't the type of thing that we provide public betas of.(though it doesn't help that we haven't seen any changes to either this or the Match/CTF wad in ages).
How is this level Sonic-only? I mean yeah, you'd need to be really bad as Sonic to not against Tails or Knux, but so what? I honestly don't think all maps need to be balanced for all three characters. Just switch to Sonic for this map.Sonic Circuit Zone: WHY are you even putting sonic only level into official map rotation?
>autoexec.cfgAm I supposed to change my character on the start line and loose my position
I challenge you to present me those articles. I assure you they don't exist.Not A Thokfest Zone [...] There are at least 7 wiki articles that comes into my mind which says why it sucks.
I don't think I rated it back then, but I would have given it more than a 5 and I wouldn't regret that now. Besides, I really don't think the OLDC average has much to do with the fact that this map was included.I just hope everybody that gave it above 5 in OLDC voting now regrets it.
Why would anyone not use mouse and strafing (especially strafing)? I always suspected that 70% of the the people who dislike this stage don't use strafing.It's quite a challange for playes which aren't using mouse and starfing.
Neither do I? Why was it removed?I don't know why'd you remove wrapped woods.
See, I think that's your problem.I am not playing sonic in race mode
Well, you need to practice to beat ERZ too, and I argue that it's still fun. Besides, it's really not hard to hit all the springs, especially if you bear in mind that the section with the low ceilings is gonna be nerfed.I'd say that the real problem with it is that it is incredibly disruptive to miss springs and repeatedly be sent back, especially for people who have never tried the level before. This isn't necessarily a deal-breaker for the level in general, but it does mean that you have to seriously practice precision springing before you can have any fun on it at all.
Alright, alright. Keep it in.How is it more flow-breaking than, say, the room with the falling orange blocks? There's always a choice as to which platform you step on, because one is always going up while the other goes down, and with reasonably competent timing you can hop directly across three without breaking stride.
I don't think there should be any unbalanced map. It's like tails only ctf map. Interesting, but it doesn't work as official level.SPIRITCRUSHER said:How is this level Sonic-only? I mean yeah, you'd need to be really bad as Sonic to not against Tails or Knux, but so what? I honestly don't think all maps need to be balanced for all three characters. Just switch to Sonic for this map.
Are you serious? Thanks, I didn't know that, but this "trick?" shouldn't be necesarry.SPIRITCRUSHER said:>autoexec.cfg
>bind 1 "skin sonic"
>Problem solved
FINESPIRITCRUSHER said:I challenge you to present me those articles. I assure you they don't exist.
Yes, the avarage doesn't matter. I shouldn't have said it this way. Just a lot of people gave it high score because it was not a thokfest. Nevermind this.SPIRITCRUSHER said:I don't think I rated it back then, but I would have given it more than a 5 and I wouldn't regret that now. Besides, I really don't think the OLDC average has much to do with the fact that this map was included.
Why do you keep thinking that this stage is disliked only because some players find it too hard?? It's just the way it plays.SPIRITCRUSHER said:Why would anyone not use mouse and strafing (especially strafing)? I always suspected that 70% of the the people who dislike this stage don't use strafing.
I don't think that's a problem...SPIRITCRUSHER said:See, I think that's your problem.