For this Boss, you fight Amy Rose. I went for her existing classic design from the base game, as spriting the chronicles version myself would take a lot more time. She is the first partner you encounter in the original game, and can go WHAM with her attacks. In Chronicles she has the following POW attacks:
Blow Kiss (needs an ally) |
Flower Power (needs Cream) |
Low Blow |
Spin Cycle (needs sonic) |
Tantrum |
Tarot Draw
For this fight, i want to focus on her solo actions for now.
Her normal attack is a slam with her hammer.
The Low Blow attack will have her jump in the air to give the hammer a bigger impact.
With Tantrum, Amy goes into a whirlwind, swinging horizontally to slam the enemy.
Tarot Draw has Amy pick her Tarot Cards and swing it in the air. The Card is revealed to the enemy, inflicting Curse on them. This results in little puffs of smoke on them.
So let's go into her current ai:
With the gifs below, i'm experimenting with her normal attack pattern. I went with Brak's Walk Cycle AI to make it stand out. Making her movement not too fast, Amy's walk looks seemingly ok for an extra boss so early (as in in chronicles' location lineup). Also, Brak's ai allows her to move faster as she loses health, making the boss more challenging at the end. I'm still experimenting with invulnerability/ invincibility frames. That's why jumping into her hammer before the end of her swing attack doesn't inflict pain at the end of the 3rd gif.
I need to make different behaviours for her different types of hammer swings. It'l need a lot of experimentation, but i think it'll be fun.
The tarot animation in chronicles seemed a little glitchy, so i had a crazy idea to spice it up. I went ahead and sprited the tarots found in IDW and Origins in the latter's style. With these cards, i think i can make a lot of different ideas to maybe spice up her pinch phase. One idea is to give the Cursed affliction through the Ghost card. The upper row is an example animation for the turning of the cards. The 2 rows below that show the different cards from IDW and Origins in one style. These 3 rows of sprites occur in the air to visualise them to surrounding players. The bottom row will be used for when amy shuffles through the cards, and picks one.
With each card, i think i can maybe make an attack or a supporting behaviour/ reference for Amy to use. Maybe add stuff with her hearts and different hammer slams or something. Gotta experiment.