Hi all! This thread is to show you what i have planned for my first mod, my design notes, etc. As all of this is WIP, please excuse the visual glitches. Hope you enjoy the read!
My Story:
After coming across SRB2 in September 2020, I was hooked to the game. I had a blast playing the first few levels. I wanted to make a level mod pack filled with levels and easter eggs from across the franchise. I was that impressed by Sonic Team Jr's work that i wanted to start work on it immediatly. Silly old me forgot that you can't build the galaxy in a day. After downloading Zone Builder and watching/working along the youtube tutorials by SeventhSentinel, I started to build my first map. I recognised i had little skills yet, so i scaled the project down: make a level with multiple pathways and fun sections for all characters.
Level Settings
This is how i wanted my level to be:
-Difficulty: This is supposed to be Zone 1 Act1 - easy for beginners, hard to master.
-Level setting: grassy hills (so major influence from Greenflower Zone)
-Textures: from the base game, no custom textures
-Length: short
So i made a choice for this level: the famed Green Hill Zone. However, i decided to make a twist: i would make GHZ from Sonic Chronicles, the notorious DS RPG. It had so much missed potential, but was received poorly due to numerous issues. This choice would give me a bit of nostalgia and a challenge at the same time. This is the original map from the OG game:
I saw some Green Hill mods existed already for the game, so i thought about naming my map 'Chronicled Hill Zone' (but i'm open to suggestions.)
The Map
I have been working slowly but steadily.Thanks to the tutorials and the help on the discord server, I've been working on it since October 2020. This is what the map looks like atm:
I'll break it down. I wanted this level to be in 2 parts. This level would be a 'beginner' typed level, so i wanted the level to start easy. I wanted to establish how to translate the Zone into SRB2. So i thought about what the purpose was of this Zone.
-teach players how to move
-give them their first taste of mechanics
-what are important features of the Zone
For the first 2 points, I made the the first part of the level:
PART 1:
You start in a forest trail where you could get used to the controls and to how your character steers/ turns. This would culminate in a small 2d section where i would introduce the first enemies. At the end of the 2d part, you'll end up at the first island you see in Sonic Chronicles. This would be the intro easter egg from that game. Here are a couple of screenshots for the first part:
Now that players are introduced to the level/game, point 3 kicks in for the Second part of the level.
PART 2
You've reached the end of the 2d part, you jump of a cliff onto a beach and you transition back to 3d. This would be the end of the intro sequence. Like in the beginning of Sonic Chronicles, you would end up on the first island:
Through rafts or character skills, you reach the main part of the stage.
At this point I assume that you have full control of your character and that you know how to move around. I had Sonic, Tails and Knuckles as characters so i figured it would be fun to put the goal post at the top of the mountain. I configured the rock structures to be more friendly for SRB2. I tried to incorporate multiple routes for the characters to reach the goal. This part gave me problems in the beginning...
GHZ's important gimmicks
So what were important gimmicks in this Zone:
-Loops
-Big mountains and waterfalls
-exploration (like character paths that required switching between roster members)
-modern tech
Due to the nature of the engine, i had to tweak some stuff to make it work while still being unique:
-Loops -> Half-Loops & big slopes
- exploration: put better rewards outside of the main path, but still in plain sight. Example: rings/ emerald token high above a spring
- large forest parts were made using the BSZ textures
-modern stuff and waterfalls were made using a lot of FOF's
Especially Sonic's and Tails' aeroplane:
More Screenshots:
-Spin dash ramp:
-Waterfall Bridge:
-Flying with Knuckles:
-Flying with Tails:
What is left of the map?
After all these SS, you've basically seen what the map is about. Despite that, the map is about 60% done imo. I recently unlocked amy, so i decided to plan some side areas for her too. As you can see in a ss way up above, there are muliple empty areas i still need to complete. I need to make caves, Eggman's bases, etc... I also want to liven up the map. I should add more rings, enemies and trees,etc.
Now that the Map section is done, let's talk about the
MUSIC
I love SRB2's soundtrack. I wanted a consistent music feel to the level. So I decided to go with a genesis track, to make it more like the genesis days. Surprisingly, there are few genesis remixes of (v2.2 of the) game. As a result, I remixed some jingles into a genesis style.
I used FL Studio (Demo), VOPM, genesis instruments and samples in hopes of replicating the genesis feel. I tried to keep the songs from having a max of 6 instrument notes and 3 drum/sample notes at a time to try and be kind of faithful to genesis limits. I also want to thank Sonic Team Jr and its composers for the MIDI's. To give you an idea of the remixes, i made 2 youtube videos:
- Title Screen Jingle:
https://www.youtube.com/watch?v=7Cv4g6e9cN0
-General Jingle Test in SRB2:
https://www.youtube.com/watch?v=wl5x6LPGLS0
I'll make a few other jingles as well down the line. For the main zone theme, I'm not sure what i'll do. The current GHZ's theme from Sonic Chronicles is not my favorite. Either i could use the theme from Sonic 1, or make something new.
Conclusion
In conclusion, i am making GHZ from Sonic Chronicles, with some genesisy music. This will be my first map in Zone Builder. After months of working on it, i hope you'll enjoy it once it is finished.
In testing, this map is about 1min - 1min:30sec of playtime if you just rush to the goal. Exploring the level for secrets and goodies will make it longer.
I'll keep posting updates on this mod. If you have suggestions & critiques, please fire them at me. I hope to improve on making stuff.
Thank you for reading!
My Story:
After coming across SRB2 in September 2020, I was hooked to the game. I had a blast playing the first few levels. I wanted to make a level mod pack filled with levels and easter eggs from across the franchise. I was that impressed by Sonic Team Jr's work that i wanted to start work on it immediatly. Silly old me forgot that you can't build the galaxy in a day. After downloading Zone Builder and watching/working along the youtube tutorials by SeventhSentinel, I started to build my first map. I recognised i had little skills yet, so i scaled the project down: make a level with multiple pathways and fun sections for all characters.
Level Settings
This is how i wanted my level to be:
-Difficulty: This is supposed to be Zone 1 Act1 - easy for beginners, hard to master.
-Level setting: grassy hills (so major influence from Greenflower Zone)
-Textures: from the base game, no custom textures
-Length: short
So i made a choice for this level: the famed Green Hill Zone. However, i decided to make a twist: i would make GHZ from Sonic Chronicles, the notorious DS RPG. It had so much missed potential, but was received poorly due to numerous issues. This choice would give me a bit of nostalgia and a challenge at the same time. This is the original map from the OG game:
I saw some Green Hill mods existed already for the game, so i thought about naming my map 'Chronicled Hill Zone' (but i'm open to suggestions.)
The Map
I have been working slowly but steadily.Thanks to the tutorials and the help on the discord server, I've been working on it since October 2020. This is what the map looks like atm:
I'll break it down. I wanted this level to be in 2 parts. This level would be a 'beginner' typed level, so i wanted the level to start easy. I wanted to establish how to translate the Zone into SRB2. So i thought about what the purpose was of this Zone.
-teach players how to move
-give them their first taste of mechanics
-what are important features of the Zone
For the first 2 points, I made the the first part of the level:
PART 1:
You start in a forest trail where you could get used to the controls and to how your character steers/ turns. This would culminate in a small 2d section where i would introduce the first enemies. At the end of the 2d part, you'll end up at the first island you see in Sonic Chronicles. This would be the intro easter egg from that game. Here are a couple of screenshots for the first part:
Now that players are introduced to the level/game, point 3 kicks in for the Second part of the level.
PART 2
You've reached the end of the 2d part, you jump of a cliff onto a beach and you transition back to 3d. This would be the end of the intro sequence. Like in the beginning of Sonic Chronicles, you would end up on the first island:
Through rafts or character skills, you reach the main part of the stage.
At this point I assume that you have full control of your character and that you know how to move around. I had Sonic, Tails and Knuckles as characters so i figured it would be fun to put the goal post at the top of the mountain. I configured the rock structures to be more friendly for SRB2. I tried to incorporate multiple routes for the characters to reach the goal. This part gave me problems in the beginning...
GHZ's important gimmicks
So what were important gimmicks in this Zone:
-Loops
-Big mountains and waterfalls
-exploration (like character paths that required switching between roster members)
-modern tech
Due to the nature of the engine, i had to tweak some stuff to make it work while still being unique:
-Loops -> Half-Loops & big slopes
- exploration: put better rewards outside of the main path, but still in plain sight. Example: rings/ emerald token high above a spring
- large forest parts were made using the BSZ textures
-modern stuff and waterfalls were made using a lot of FOF's
Especially Sonic's and Tails' aeroplane:
More Screenshots:
-Spin dash ramp:
-Waterfall Bridge:
-Flying with Knuckles:
-Flying with Tails:
What is left of the map?
After all these SS, you've basically seen what the map is about. Despite that, the map is about 60% done imo. I recently unlocked amy, so i decided to plan some side areas for her too. As you can see in a ss way up above, there are muliple empty areas i still need to complete. I need to make caves, Eggman's bases, etc... I also want to liven up the map. I should add more rings, enemies and trees,etc.
Now that the Map section is done, let's talk about the
MUSIC
I love SRB2's soundtrack. I wanted a consistent music feel to the level. So I decided to go with a genesis track, to make it more like the genesis days. Surprisingly, there are few genesis remixes of (v2.2 of the) game. As a result, I remixed some jingles into a genesis style.
I used FL Studio (Demo), VOPM, genesis instruments and samples in hopes of replicating the genesis feel. I tried to keep the songs from having a max of 6 instrument notes and 3 drum/sample notes at a time to try and be kind of faithful to genesis limits. I also want to thank Sonic Team Jr and its composers for the MIDI's. To give you an idea of the remixes, i made 2 youtube videos:
- Title Screen Jingle:
https://www.youtube.com/watch?v=7Cv4g6e9cN0
-General Jingle Test in SRB2:
https://www.youtube.com/watch?v=wl5x6LPGLS0
I'll make a few other jingles as well down the line. For the main zone theme, I'm not sure what i'll do. The current GHZ's theme from Sonic Chronicles is not my favorite. Either i could use the theme from Sonic 1, or make something new.
Conclusion
In conclusion, i am making GHZ from Sonic Chronicles, with some genesisy music. This will be my first map in Zone Builder. After months of working on it, i hope you'll enjoy it once it is finished.
In testing, this map is about 1min - 1min:30sec of playtime if you just rush to the goal. Exploring the level for secrets and goodies will make it longer.
I'll keep posting updates on this mod. If you have suggestions & critiques, please fire them at me. I hope to improve on making stuff.
Thank you for reading!