The Sin Heartless
Voluntary Exile
Here comes a Slicer!
So I've been working on this character mod for like a year or so now, it's close to release. Yet there are a few abilities I haven't been able to code through LUA, and the sprites could use some work, so I've chosen to post a log about the progress so far here. This whole project started from a joke about making the Metropolis Trio of badniks playable and kinda just went its own direction from there.
One of the main abilities I've wanted to implement is Slide Dash, the main reason why I wanted to possibly code a custom dash ability instead of using Metal Sonic's is because I feel it doesn't fit what I'm looking for, and apparently the community has called it OP in the past. It's current implementation is very much barebones.
Two other abilities that I've tried to code but haven't been able to finish yet are a custom melee for both for ground/air as well as controllable Spin that would be accessible both from the Slide Dash by pressing SPIN during it as well as in the air by inputting the Special 1 key.
Currently the character uses Amy's Melee Attack, which is very unreliable with its momentum & just doesn't fit the character in general.
I honestly don't know whether to just release the current working version as is or just wait however long it takes to get the rest of the coding & sprite touch-ups done. I'm not too confident about my current skill level in LUA, as I couldn't get actions for character states to work correctly and thus had to work around the problem to get the Slide Dash to function somewhat.
So I've been working on this character mod for like a year or so now, it's close to release. Yet there are a few abilities I haven't been able to code through LUA, and the sprites could use some work, so I've chosen to post a log about the progress so far here. This whole project started from a joke about making the Metropolis Trio of badniks playable and kinda just went its own direction from there.
One of the main abilities I've wanted to implement is Slide Dash, the main reason why I wanted to possibly code a custom dash ability instead of using Metal Sonic's is because I feel it doesn't fit what I'm looking for, and apparently the community has called it OP in the past. It's current implementation is very much barebones.
Two other abilities that I've tried to code but haven't been able to finish yet are a custom melee for both for ground/air as well as controllable Spin that would be accessible both from the Slide Dash by pressing SPIN during it as well as in the air by inputting the Special 1 key.
Currently the character uses Amy's Melee Attack, which is very unreliable with its momentum & just doesn't fit the character in general.
I honestly don't know whether to just release the current working version as is or just wait however long it takes to get the rest of the coding & sprite touch-ups done. I'm not too confident about my current skill level in LUA, as I couldn't get actions for character states to work correctly and thus had to work around the problem to get the Slide Dash to function somewhat.