For those unaware, the Jump Thok ability has recently been added into the game as CA_JUMPTHOK. This version exists in case anyone wants to make modifications to the ability itself or as a means of avoiding the hardcoded behavior since the balancing was changed somewhat.
Old description:
Screenshots:
Practicality!
Proper momentum balancing for 2D mode and color switching!
Homing!
Note: The Jump Thok in this script is based off of the TopDown version, meaning that you remain in spin frames after ability use rather than switch to fall frames. You can enable the fall frame switch by removing the comments designated for it near the end. Numerous other balance features remain commented out in code as well.
LightDash.org Mirror
This ability is free to use and edit as long as proper credit is given. Have fun!
Old description:
Back from SRB2 Riders and TopDown is the Jump Thok, a more balanced variation of Sonic's regular thok for racing that brings a medium between a double jump and a thok. This script serves as a fully featured character ability, including support for super forms, multiple colors, and custom thokitems. A homing version is also included along with the default version.
Screenshots:
Practicality!
Proper momentum balancing for 2D mode and color switching!
Homing!
Note: The Jump Thok in this script is based off of the TopDown version, meaning that you remain in spin frames after ability use rather than switch to fall frames. You can enable the fall frame switch by removing the comments designated for it near the end. Numerous other balance features remain commented out in code as well.
Version 2.3
- Rewrote both scripts under the AbilitySpecial hook
- Fixed an issue where the player was able to thok on the ground
- Added quicksand compatibility (thanks to AbilitySpecial)
- Overhauled the homing script to remove the recoded homing behavior used, fixes the issue with monitors launching you too far after homing attacking them
- Removed the actionspd limiting behavior from the homing script
- Fixed an issue regarding incorrect thok mobj colors
- Corrected an issue where the Riders fall code would not function properly with the homing script
- Quick fix. Corrected a bug with the optional Riders fall code.
- The ability was entirely rewritten thanks to Sryder13! With it comes more stability.
- Custom thokitems are now fully supported.
- Jump Thok now uses the player's attacksound instead of the default thok sound, meaning custom characters will hear their custom thok sounds.
- Bugs involving ropes/item hanging should now be fixed.
- New balance options have been added into the comments.
- The fall frame switch from Riders has been added and can be enabled by uncommenting it from the code.
- Initial Release.
- Nothing for now!
LightDash.org Mirror
This ability is free to use and edit as long as proper credit is given. Have fun!
Attachments
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