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Carbon Isles PK3

I have an idea for the stage your still revamping: What if you include the old parts from the older revamps,and include the new sections too?
 
I have an idea for the stage your still revamping: What if you include the old parts from the older revamps,and include the new sections too?
Thanks For The Suggestion, I'll Be Sure To Do That When I Might Need To!
 
I Think Im Starting To Nail Down The SCZ1 Layout, Here, Have A Teaser
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Take it with a grain of salt though since majority of the objects haven't been added.
 
Screenshots That Didnt Get Used In The Post Above, Mainly Since I Wanted More Poses Than Sonic Just Spinning
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the map(s?) look really good, my only concern being: What's with the walls?
That looks like the first zone, but you can barely see the sky for the massive walls.
 
the map(s?) look really good, my only concern being: What's with the walls?
That looks like the first zone, but you can barely see the sky for the massive walls.
Well Aside From Partial Inspiration From A Friend's Level Of Simmilar Theme, Locationwise, Seaside Coast Is Actually Partially Sunken Below The Base Ground Of Carbon Island, Further Evidence Will Be Shown In The Title Screen Backdrop.
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Also There Isn't Much To See In The Seaside Coast Sky, Given Its Using Skynum 2 And There Isn't A Skybox
 
Okay... Okay... I Think I Can Finally Confirm That SCZ1... Is Finally... Finally Complete.
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SCZ Act 2 Has Finally Started Development
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More Progress
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Soda Facility Act 1 Is Done After Some Recycling And Cleaning Up To Make It A Non-Knuckles-Exclusive Zone So Yippee
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While Its Kinda Hard To See, The Turret Room And The Room Before It Have Coke
 
Good to see you are getting your ideas nailed down. I hope to see an initial release of your pack sometime soon (but it is understandable if you also need time to polish things and take care of real-life tasks).
 

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