Yay, this project isn't dead!
Anyways, I encountered many weirdnesses (not all glitches) while playing this, including some (seemingly) old ones I never notised before.
BZ2: Standing on whatever the heck this is.
It's SUPPOSED to be a TV. I was lazy back then and never bothered to fix it.
GHZ1: That looks like the wrong texture under that waterfall.
Gah! I've been meaning to fix that for weeks! Fix'd.
Various: Stuff like this isn't too hard to fix. You can either set texture offsets, or have the wall in a seperate sector which cuts the ends off the floor sectors.
Yeah, fixed.
BZ2: Not a glitch, but this sure hole fooled me...
It won't fool you any more. It has grass around the edges now.
GHZ2: Notise how the colormap goes into the bottom of my sheild? This only happens in Software mode, but I don't know how you'll fix it.
I simply changed the tag to one with no colormap. Fixed.
Also:
Boinciel said:
I think that LBZ3 is truly amazing. Take a look at all the sectors in Doom Builder and then realize this: Even with all those sectors and linedefs, there is absolutely no slowdown in either Software or OpenGL.
Is bull. This level slows me down. I have an old computer though.
Yeah, 13000 linedefs all being rendered at once can do that. I use 960 by 600 as the native render setting, so I have the feeling it might be on really slow computers only. If it makes you happy, I'll keep it from rendering a bit of the tunnels.
Boinciel said:
-Blue Warrior, can I use your Green Hill MIDI from your S1-3K compilation?
-Tweaker, can I use that MP3 you made out of the above MIDI?
I'm fine with the GHZ music built into SRB2, personally. Besides, you might as well change all of the music to remixes of the Game Gear game's music.
It's only for the Act 2 music. I'm planning on changing the title screen music and the Level Clear music anyway.
Aalso, it might not be a bad idea to structure Labrynth Zone 2 the be like Forest Labrynth Zone from Mystic Realm.
Nah. I'll make it a bit confusing, but not too confusing. Every hole will lead you somewhere else. No death pits in this one!
Speaking of Labrynth Zone, can you please not use boost-pads that make you spin? It prevents characters with no spin-dash from going on without jumping. Use the other boost-pad sector effect, the one that makes you run.
Unfortunately you lose speed when that happens. If I use Wind and speed boosters, you won't be able to go back there. The best tip is to not add any no-spin character WADs.