LunaticLudwig
What is this for?
Hey, everyone. I'm the one who made Blizzard Bastion Zone for OLDC 2021 Round 1. After recieveing a lot of feedback to my stage I decided to fix all the problems people have ran into and then release it outside of OLDC.
One thing I saw people complain about a lot is the fog effect, so I tried to fix it and this is what it currently looks like:
Some other fixes/nerfes currently include:
I plan to make this stage less difficult, because this is something people were also complaining about, and I think I know how I can do that.
What's for the visual design... This is where I can't think of anything else, so I'm open for suggestions.
I'm also open for suggestions about level design, since some people find badniks placement unfair.
That's it for now.
One thing I saw people complain about a lot is the fog effect, so I tried to fix it and this is what it currently looks like:
Some other fixes/nerfes currently include:
-Fixing the distance between grates for Fang to fit through at the path on the left at the start;
-Platforms in the ice maze now can respawn;
-Added an arrow in the turret room that points out where the button is (I know most people hate this section, but I just came up with idea that can fix that room entierly);
-Fixed some visual issues that I missed somehow (alrhough there are still some issues I don't know how to fix);
-The wall of ice in Knuckles' path is now opaque;
-Platforms in the ice maze now can respawn;
-Added an arrow in the turret room that points out where the button is (I know most people hate this section, but I just came up with idea that can fix that room entierly);
-Fixed some visual issues that I missed somehow (alrhough there are still some issues I don't know how to fix);
-The wall of ice in Knuckles' path is now opaque;
I plan to make this stage less difficult, because this is something people were also complaining about, and I think I know how I can do that.
What's for the visual design... This is where I can't think of anything else, so I'm open for suggestions.
I'm also open for suggestions about level design, since some people find badniks placement unfair.
That's it for now.