ne_gamer8623
Member
Duel Mode Bug: If one player has a higher lap count but the other player has a lower remaining distance, the game will incorrectly rank both of them as being in last. This results in the following...
- Both players will have their timer count down (in danger).
- When the player detonates, if their opponent gets a time bonus, the "has detonated" message will incorrectly show their opponent has having detonated, not the player. This also affects the "funny message" below the "has detonated" message.
- Both players will LOSE regardless of which player detonates if the surviving player fails to recover to 1st before their opponent's timer hits 0. Furthermore, the surviving player will not have a recorded time nor will have their victory voice line play, despite their signpost showing up.
- Both players will finish with 0 points if the surviving player fails to recover to 1st before the game ends. (In netgames with CPU players, if a CPU becomes RETIRED, the lower player number will always win in the result screen regardless of which player number survives)