Bean's Dynamite Derby

Bean's Dynamite Derby v1.3

Update v1.3 of Bean's Dynamite Derby is here.
Okay, so that wasn't enough for a bit! Important to get this optimization out for the crowd that has weaker PCs, though.

Changes
  • Made an optimization in the HUD code when calling for the reducevfx value; it now only gets called if there's a change.
    • This single change actually matters a lot. Calling for a console variable can be taxing on some PCs and can even cause performance issues, as I've seen being reported! This only addresses the HUD, however.
That'll be it for now. (For real this time. I think we all would like to do other things for some time.)
- Aqua
Update v1.2 of Bean's Dynamite Derby is here.
This addresses some other bugs that weren't as immediately important, and also implements a new interaction with bots.

Changes
  • Fixed an issue with HEP2 where the HUD code would not draw.
  • Fixed an issue where the timer would take an unusually long time to refill / an unusually long time to end a round. (This is caused by a player entering a race midgame.)
  • Fixed the player's controller endlessly rumbling after detonating in certain interactions.
  • Fixed a possibility where detonated players will detonate. Again.
  • Patched wavedashes lingering upon death.
  • Fixed being able to tether off of detonated players. ...For real this time! Seriously! (Credits to GlowingTail for figuring out the issue.)
  • Bots that get eliminated online stay eliminated. All bots (except a potential survivor) will be retired at the end of the race, and newcomers will take their place. (Placing is automatically accounted for based on your score.)
  • Added more death messages.
That might do it for a bit. I can rest easy... At least, until I get more reports on other things.
- Aqua
Update v1.1 of Bean's Dynamite Derby is here.
This addresses a major issue upon the first launch, along with a few other things.

Changes
  • It is now impossible to get more rings than the defined maximum in bdd_jackpotvalue.
  • You can no longer tether off of detonated players. - The fix in place does not seem to prevent it; I'll need to look more...
  • The TypeOfLevel notice now only appears if BDD is active. (This addresses a pop-up that occurs in the console when on the title screen.)
  • Players that join midgame on a dedicated server will no longer crash upon reaching the end of a round.
  • Added a new graphic for placing in good standing at the end of a round.
  • At the end of the round, instead of playing the lose quote of whoever detonated last, the winner's win quote will now play instead.
  • Added more death messages.
This doesn't contain every fix we (or more specifically, me) wanted to get to, but I felt this was urgent to get out. REALLY hoping this fixes issues on dedicated servers... :worry:
- Aqua
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