This is a simple script which adds a basic health system to the game. I made this mostly to get away from Sonic's ring system, but it could also be a resource for anyone working on a mod or character that would benefit from it.
* Characters by default have 3 max HP. Health goes down by 1 every time the player gets hit, but no rings are spilled. The player dies when HP reaches 0.
* Players can restore HP by hitting super ring monitors. HP is also restored at the beginning of each level.
* Multiability characters have 1 less HP, characters with GlideAndClimb have 1 more HP. (E.G. Knuckles has 4, Sonic and Tails 3)
Credits: Some code borrowed/modified from Tripel's Tails Guy wad.
* Characters by default have 3 max HP. Health goes down by 1 every time the player gets hit, but no rings are spilled. The player dies when HP reaches 0.
* Players can restore HP by hitting super ring monitors. HP is also restored at the beginning of each level.
* Multiability characters have 1 less HP, characters with GlideAndClimb have 1 more HP. (E.G. Knuckles has 4, Sonic and Tails 3)
Credits: Some code borrowed/modified from Tripel's Tails Guy wad.
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