Conic said:CEZ2 does not lag for me. I have a 2ghz Pentium Dual Core, which is funny because people with better processors got lag.
Please see this topic:
http://www.srb2.org/mb/viewtopic.php?t=18231
Conic said:CEZ2 does not lag for me. I have a 2ghz Pentium Dual Core, which is funny because people with better processors got lag.
Ritz said:but it's pretty apparent now that SRB2 will yet remain dead in the water.
fawfulfan said:Um...do you love it or hate it? You seem to be saying both.
Neither of you know how to read properly.Sciky said:Someone's taking things way to seriously, also its only your opinion wether the level designs sucks, I think the level designs amazing
Ritz said:fawfulfan said:Um...do you love it or hate it? You seem to be saying both.Neither of you know how to read properly.Sciky said:Someone's taking things way to seriously, also its only your opinion wether the level designs sucks, I think the level designs amazing
Walan said:Ritz said:fawfulfan said:Um...do you love it or hate it? You seem to be saying both.Neither of you know how to read properly.Sciky said:Someone's taking things way to seriously, also its only your opinion wether the level designs sucks, I think the level designs amazing
He's not complaining about the game, he's complaining about the community's mostly-negative reaction to the new release, and his points are valid.
The difficulty spike in ERZ is because there's actually a non-existent zone in the middle that isn't there yet. Dark City is supposed to be after Red Volcano and before Eggrock, which is why there's a large spike in difficulty level between RVZ1 and ERZ1. Dark City doesn't exist yet, though, so the curve kinda takes a spike because of the lack of the zone being there.Axxhelairon said:I was blastin through, feeling like superman, then all of a sudden, im repeating the same level over for two hours (with multiple paths taken and special unique paths for each character to take designed for them in mind). I think a nice way to help it would be that the difficulty should be overall increased for each level as to not take such a huge leap. Same kind of goes for the special stages, a few changes, then at the end, my very own prismatic angel zone with moving platforms.
Kitsune said:What is wrong with you guys? I don't care how hard ERZ is, I don't care if I can't save every act. I love this. If you don't like the SP campaign, go play match. Stop being so ungrateful. >:|
glaber said:Since everyone knows the location of those emblems. They arn't spoilers, are they?
Mystic said:The emblems were mostly moved, glaber, so no, they don't know where they are.
I find the complaints about the new save system to be honestly downright absurd, considering we're doing the same thing Sonic 3 did. The other Sonic games didn't even let you save at all. The save system we've had has always been way too generous. What do you want now? Savestate keys? Try searching out extra lives and hidden items so you have enough lives for Eggrock later.
Now, I WOULD like to see a better interface for the save select like Sonic 3 had, but the interface doesn't appear to be what people are complaining about.
It woks this way too.:SonicMaster: edited said:Guys, I don't think you understand, but saving after every Zone makes the Continue feature completely useless. What if you game over in Egg Rock Zone Act 1? This is where a Continue would play in.