Zanyhead
Mimigas' Rights Activist
To tell you the truth, I am truly angry at 2.0's single player campaign, here's why:
The new save system sucks, with the length of the new zones, it is annoying to not be able to save every act.
The new enemies are either annoying or boring
There is no ability to choose difficulty
Deep Sea fails to be fun, all of the interesting looking paths have gimmicks that can't be understood, and the other paths are too easy. I'd like to at least have better controls or the ability to look around during water slides, also, the zoom tubes that send you back if you take a wrong turn are long and boring.
The new Castle Eggman is annoying, the crossbow bots are unanimated and boring, the depth perception of software mode is not good enough to efficiently use the rev-spin chains. You used the "destroy all enemies to move on" gimmick, and I sigsev'd when I got hit by a spinning-spikeball in the big water room of act 2. More water slides and long, boring zoom tubes.
I raged after that sigsev and decided to post this, in hopes that the next version addresses these fun-killing issues.
The only thing I do like about the single player game is the visual polish of the maps, they are beauties, but so are the levels of some of sega's modern games, so that is no excuse.
Sorry, but I expected you guys to do better than this, guess I was wrong about you.
Edited due to accidental overtype.
The new save system sucks, with the length of the new zones, it is annoying to not be able to save every act.
The new enemies are either annoying or boring
There is no ability to choose difficulty
Deep Sea fails to be fun, all of the interesting looking paths have gimmicks that can't be understood, and the other paths are too easy. I'd like to at least have better controls or the ability to look around during water slides, also, the zoom tubes that send you back if you take a wrong turn are long and boring.
The new Castle Eggman is annoying, the crossbow bots are unanimated and boring, the depth perception of software mode is not good enough to efficiently use the rev-spin chains. You used the "destroy all enemies to move on" gimmick, and I sigsev'd when I got hit by a spinning-spikeball in the big water room of act 2. More water slides and long, boring zoom tubes.
I raged after that sigsev and decided to post this, in hopes that the next version addresses these fun-killing issues.
The only thing I do like about the single player game is the visual polish of the maps, they are beauties, but so are the levels of some of sega's modern games, so that is no excuse.
Sorry, but I expected you guys to do better than this, guess I was wrong about you.
Edited due to accidental overtype.