That's the best explanation I can come up with for this strange bug. I think Amy receives platform momentum from two separate areas of code when she uses her hammer, leading to reaching greater heights than if she just lift-jumped in the rapid up-down lifts section in ERZ1.
I request that this be fixed. It's inconsistent and annoying, whether or not it could be used to make Amy-exclusive paths (which a breakable floor followed by a breakable wall can accomplish too).
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