Metool_Man
"I am the real Sonic!- not."
Yeah, big problem with SRB2 is the very showing lack of being able to toy around with slopes. It limits the levels to being glorified Mario stages, which HEY, don't get me wrong, is still very fun! But because of the way they did this, they can't do cool crap with slopes and that'd mess with something like this. The only way to do this would be to DRAW DOZENS OF ENTIRELY NEW ANGLES of the running AND walking animations and implement a custom 360 degree movement lua script.Thanks, maybe I could make everything 3d somehow for a Sa2 port in Srb2
Post automatically merged:
I'll have to rewrite a lot of srb2 code though
I have more things to say on most complicated topics I talk about, but I struggle to articulate, so that's all I'll say.
Post automatically merged:
ALLTHOOOOUGH, you could force 3D models and implement model rotation and implement the 360 degree physics, that'd take a load off :D
I'm not savvy in how SRB2 works, sorry if I'm extremely stupid and don't know it.