It was Metalwario's brilliant triple win decision!Why did just now i noticed that his victory pose is based on advance 2
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Find some rails and hop onto them!how do you grind on rails?
That's a seperate object with seperate code. The surfboard uses the jetski from RushChars to function. It's really just a reanimated jetski that doesn't exist at all without Rushchars.View attachment 88091
Edit: I looked at the gif in the 1.6 update section and it isn't the same surfboard, but it would be nice if it was added to this board too.
That's easy!Would be very cool if you added a file for "What I'm Made of" from Sonic Heroes as the Sonic's Super theme, not that I want it more than anything, because I did that file myself, but it would still be very cool.
It's the sonic heroes final boss music.I've never listened to "What I'm Made Of." What???
I vaguely know where it is from...just never listened to the song. I've never finished Sonic Heroes okay. Didn't really like it that much, but I'm glad to see a Heroes color.It's the sonic heroes final boss music.
Go into the Sa-menu and change his color.I need help he is white when I play the new version
Hold the pause button or type Samenu in the console.How do I go in there
No right now they are for His board with is from Rush chars. Stay tuned to see what else they are used for!I'm guessing the grinding sprites are also for the train tracks since that what modern sonic does
We've no plans of including further Heroes stuff. The Heroes skincolor just happened to be an easy thing to implement that didn't mess with filesize or optimization.Can you add support for Heroes styled jump animation?
Hearing this for the 10th time in a row is confirmation enough I can't allow setting files to be backwards compatible.I need help he is white when I play the new version
Nope.I'm guessing the grinding sprites are also for the train tracks since that what modern sonic does
OkWe've no plans of including further Heroes stuff. The Heroes skincolor just happened to be an easy thing to implement that didn't mess with filesize or optimization.
You can get fairly close by using the Heroes skincolor, a shiny sLCDball spintrail and the SA2 game flair, though!
Golden Shine here with some minor fixes for the v1.6 release!![]()
Changelog below!
SA-MENU
-Save file is no longer backwards compatible. This avoids the issue of Sonic going white upon conversion from 1.5, confusing some players. If you're clever (and remember how to open the SAmenu!), you can still...
Thats beacuse , Sonic Advance is based around Adventure Sonic but with its own quirks (like the 16-Bit Sprites and the Gameplay)I may be stupid cus
Why did just now i noticed that his victory pose is based on advance 2
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(Or is it just a coincidence?)
Advance's sprites are still my favorite in the series. SRB2 is a sprite based game, so I wanted to homage them from the beginning. In fact, some of my earliest SA Sonic sprites were me trying to emulate the walk and run from those games, but I wasn't experienced enough at the time and it was taking too long, so I just straight up traced the SA2 animations.Thats beacuse , Sonic Advance is based around Adventure Sonic but with its own quirks (like the 16-Bit Sprites and the Gameplay)
It also explains why they added the "Advance-Style" visuals on the SAMenu for reference
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