TheOofer77
Yohohoho!
its a map golden shine has been working onWhat map is that?
its a map golden shine has been working onWhat map is that?
So its made by Golden?its a map golden shine has been working on
I think so.So its made by Golden?
oh boi oh boi oh boi oh boiRight? It's so stupid...how does SMS powersharing with Sonic make any sense?
The things we do for fanservice...
Not that anyone could tell from those GIFs, but I've worked lots on it's seeking logic since last time. It'll never be perfect for all situations, but I'm confident it's the best Lightdash SRB2 has seen thus far.
Thank you, my good person. I would never skimp out on detailed elaborations through lazy copy-pasting.
He doesn't pose out of homing attacks.(He didn't in SA1) That doesn't mean he won't do tricks, just not from homing attacks!
On our end, we don't have a model ready. I feel kind of bad for Metalwario when people go wild over model ideas after he's spend all year making these incredible sprites.
Gem Planet's(1.09.4 personal port) Botanical Island.
Don't think that was intended for Adventure Sonic. At least, neither me nor Metalwario got any word about it.
Something-something hue shifting color theory stuff. ...artists are odd people.
I'm a developer giving you updates.
Emojis for EVERYONE today!
Anyway, this will be my last progress update! I'll continue replying to your posts and humor the occasional GIF requests, but I'll no longer report on new features or detail how far progress has come. You'll just have to brace for some surprises!
Have this last showcase of a highly requested feature. The Sonic Adventure menu! SAmenu!
2.2.10 seems to be able to run custom Lua stuff on the pause screen, so maybe all it'll take in the future is a pause button press to make this menu appear, but for now...it's just a command!
Now then, Metalwario and I have decided on a release date as promised. We wanted to avoid Christmas to not get in the way of other events or our personal obligations. So Adventure Sonic will be slated for January 1st 2022, 18:00 GMT. (That's 13:00 EST!)
We'll be kickstarting the year off with Adventure Sonic. That's 10 days from now, so keep your eyes peeled for it!
lmaoooooooooooooooooooooooooooooooooooooooI hope this doesn't spoil too much and kill the excitement by showing off too much code, but you asked so nicely, so here you go:
Thats the joke.lmaooooooooooooooooooooooooooooooooooooooo
the only code u showed is : else
lollll
ngl this is goin good.
Look guys, somebody unfunny is calling someone the funny.Thats the joke.
You have missed the funny-
Guys look!
A person who missed the funny! Lets laugh at them!
Now you *ARE* The funny!
Question, will he be compatible with mods like CrossMomentum/XMomentum, Classic.wad, DrayMom, ECT.?Right? It's so stupid...how does SMS powersharing with Sonic make any sense?
The things we do for fanservice...
Not that anyone could tell from those GIFs, but I've worked lots on it's seeking logic since last time. It'll never be perfect for all situations, but I'm confident it's the best Lightdash SRB2 has seen thus far.
Thank you, my good person. I would never skimp out on detailed elaborations through lazy copy-pasting.
He doesn't pose out of homing attacks.(He didn't in SA1) That doesn't mean he won't do tricks, just not from homing attacks!
On our end, we don't have a model ready. I feel kind of bad for Metalwario when people go wild over model ideas after he's spend all year making these incredible sprites.
Gem Planet's(1.09.4 personal port) Botanical Island.
Don't think that was intended for Adventure Sonic. At least, neither me nor Metalwario got any word about it.
Something-something hue shifting color theory stuff. ...artists are odd people.
I'm a developer giving you updates.
Emojis for EVERYONE today!
Anyway, this will be my last progress update! I'll continue replying to your posts and humor the occasional GIF requests, but I'll no longer report on new features or detail how far progress has come. You'll just have to brace for some surprises!
Have this last showcase of a highly requested feature. The Sonic Adventure menu! SAmenu!
2.2.10 seems to be able to run custom Lua stuff on the pause screen, so maybe all it'll take in the future is a pause button press to make this menu appear, but for now...it's just a command!
Now then, Metalwario and I have decided on a release date as promised. We wanted to avoid Christmas to not get in the way of other events or our personal obligations. So Adventure Sonic will be slated for January 1st 2022, 18:00 GMT. (That's 13:00 EST!)
We'll be kickstarting the year off with Adventure Sonic. That's 10 days from now, so keep your eyes peeled for it!
XMomentum? Yes, but only if SA-Sonic loads after it, or it'll interfere with his physics. Other mods? Not sure, I don't typically use momentum mods.Question, will he be compatible with mods like CrossMomentum/XMomentum, Classic.wad, DrayMom, ECT.?
That's not true anymore. He'll just work no matter the load order, but only with 1.3 onwards. If Frostii actually releases Xmom 1.3 before SA-Sonic is released isn't up to me, though.XMomentum? Yes, but only if SA-Sonic loads after it, or it'll interfere with his physics. Other mods? Not sure, I don't typically use momentum mods.
Xmom support was added specifically because Metalwario64 request it. Otherwise, no. SA-Sonic has a complicated complete rewrite of SRB2's physics that none of those mods cannot account for. The code would be INCREDIBLY bulky if I wrote different physics for every single one of them. Even for Xmom 1.3+, SA-Sonic completely ignores any changes it makes and just alters some of it's own values to sort of mimmick Xmom's trends.Question, will he be compatible with mods like CrossMomentum/XMomentum, Classic.wad, DrayMom, ECT.?
He knows what he said.I hope you mean rail grinding.
its a map golden shine has been working on
It is mine, yeah, but I last worked on it a big 4 months ago. It's too ambitious of a map to probably ever get finished, but a few people have shown interest in helping me out, so maybe there's hope yet. It's codename is dieagain.pk3. Don't have a real name yet.So its made by Golden?
This is what you wanted, right? This is my promise I made to you.(Featuring SA1 jump style!)I think I might've asked this before,but this mapset here does have a Windy Valley in it
Think we can have Adventure Sonic run around in it?
Can you please show us Super-SA Sonic absolutely OBLITERATE the final vanilla Srb2 boss?
Pretty, pretty p l e a s e .
Yes, I meant that, I said it like that because in my native language in the fan community it is called that way, but srry anyway.I hope you mean rail grinding.
I could imagine Sonic cheering on Tails, something he would undoubtedly do lol.Reminder that an SA-Sonic player/bot can encourage you!
This might be the most difficult place to get up to for SA-Sonic I know of. You'd need to bring these runshoes all the way there and then superbounce from that tiny ledge. I blew it, but maybe you guys will succeed! Also, check out the last ULDCs if you haven't already, they're criminally underplayed map packs.
I wanna see you abuse literally every minor feature of this mod. You're the only type of person I can imagine finding a way to do such a thing.
You say that like you don't know that SA-Sonic will crash the message board.Lmao imagine that there's an event that will probably happen which is dedicated to SA-Sonic (praise m.wario)seeing that this is a very rare addon, it has a group of people that are (mostly) friendly and a good mod makers, the thread zooming through the pages, and a good peek on what the final product would be