Robert Akio
Member
Ok. If the mod is on that day, that would be a surprising but also cheeky reference to the games release date.December 23 is when Sonic adventure Was released!
Ok. If the mod is on that day, that would be a surprising but also cheeky reference to the games release date.December 23 is when Sonic adventure Was released!
No, I doubt it. Considering they must be past 55 sprites left, I bet it's gonna release before that day comes. Also, the meme taunt SA-Sonic would have should be him screaming "TERIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" either that or the Sonic Screaming meme.Ok. If the mod is on that day, that would be a surprising but also cheeky reference to the games release date.
Ya never know, they could possibly release on CHRISTMAS DAY as a gift.No, I doubt it. Considering they must be past 55 sprites left, I bet it's gonna release before that day comes. Also, the meme taunt SA-Sonic would have should be him screaming "TERIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" either that or the Sonic Screaming meme.
I personally think thats a Bad idea.No, I doubt it. Considering they must be past 55 sprites left, I bet it's gonna release before that day comes. Also, the meme taunt SA-Sonic would have should be him screaming "TERIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" either that or the Sonic Screaming meme.
You can use the spindash to make instant 180 turns at a fixed speed if you tap the button. In general I found it about as hard as Egg Satelite with regular Super Sonic, but I'll ask our beta testers if they find Egg Satelite too difficult now too. Worst case scenario, I'll make some adjustments post-release!Honestly the only concern I have is playing through the nights stages (I already struggle with egg satellite, and braking is crucial there.) so I kinda wish the spindash thing was an option (or perhaps another form of braking)
It's planned! Dunno if we'll make it in-time, but we're absolutely gonna try!Will SA-Sonic Have Quotes from when he beats a level? For example:
Feel free to! It gives us a good idea where the interest lies! Sometimes we'll stay quiet about it, maybe we'll de-confirm it, often it will be a "Maybe post-release", but sometimes the answer may surprise you!Nothin' wrong with speculating
We'll announce an exact release date about a week in advance for your convenience, so no need to get anxious. We're aiming to release in late December. Don't expect the 23rd or 25th as release date, we won't rush for an arbitrary release if it'd impact the project badly.I'm waiting for the surprise shadow drop of the mod, and replies here just, "Guys look at addons & More! It's here!!" as if it was christmas day.
He does have a "Hmph!" voice clip, but not for the transform animation.Here's a question, when Sonic transforms into Super Sonic, will he do the "Hmph!" upon transforming like in Sonic Adventure? (Granted, I think that's from the mods, but I still like it)
Oh and I feel even more hyped then I did last time, I love how good it looks, it looks even better than your average sonic remake modYou can use the spindash to make instant 180 turns at a fixed speed if you tap the button. In general I found it about as hard as Egg Satelite with regular Super Sonic, but I'll ask our beta testers if they find Egg Satelite too difficult now too. Worst case scenario, I'll make some adjustments post-release!
It's planned! Dunno if we'll make it in-time, but we're absolutely gonna try!
Feel free to! It gives us a good idea where the interest lies! Sometimes we'll stay quiet about it, maybe we'll de-confirm it, often it will be a "Maybe post-release", but sometimes the answer may surprise you!
We'll announce an exact release date about a week in advance for your convenience, so no need to get anxious. We're aiming to release in late December. Don't expect the 23rd or 25th as release date, we won't rush for an arbitrary release if it'd impact the project badly.
He does have a "Hmph!" voice clip, but not for the transform animation.
Our lord Metalwario has a big soft spot for Sonic Advance. The GBA games are the closest we've ever gotten to matching Yuji Uekawa's artwork. So by decree of the spriting god, if you select the Advance palette, Super Sonic also uses his own advance palette!
As if Super Sonic needs to worry about falling off ledges! He can use Chaos Control to stop his momentum instantly. The ability to warp spacetime is a huge theme in Sonic Adventure 2, I felt it deserved a reference at least!
Predictably, enemies caught in the spacetime-warping blast implode.
Aaaahahha!!! Chaos control!?!? Woo!You can use the spindash to make instant 180 turns at a fixed speed if you tap the button. In general I found it about as hard as Egg Satelite with regular Super Sonic, but I'll ask our beta testers if they find Egg Satelite too difficult now too. Worst case scenario, I'll make some adjustments post-release!
It's planned! Dunno if we'll make it in-time, but we're absolutely gonna try!
Feel free to! It gives us a good idea where the interest lies! Sometimes we'll stay quiet about it, maybe we'll de-confirm it, often it will be a "Maybe post-release", but sometimes the answer may surprise you!
We'll announce an exact release date about a week in advance for your convenience, so no need to get anxious. We're aiming to release in late December. Don't expect the 23rd or 25th as release date, we won't rush for an arbitrary release if it'd impact the project badly.
He does have a "Hmph!" voice clip, but not for the transform animation.
Our lord Metalwario has a big soft spot for Sonic Advance. The GBA games are the closest we've ever gotten to matching Yuji Uekawa's artwork. So by decree of the spriting god, if you select the Advance palette, Super Sonic also uses his own advance palette!
As if Super Sonic needs to worry about falling off ledges! He can use Chaos Control to stop his momentum instantly. The ability to warp spacetime is a huge theme in Sonic Adventure 2, I felt it deserved a reference at least!
Predictably, enemies caught in the spacetime-warping blast implode.
Whoa! What´s next? Every time Super Sonic lands you clear the act?As if Super Sonic needs to worry about falling off ledges! He can use Chaos Control to stop his momentum instantly. The ability to warp spacetime is a huge theme in Sonic Adventure 2, I felt it deserved a reference at least!
Predictably, enemies caught in the spacetime-warping blast implode.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYou can use the spindash to make instant 180 turns at a fixed speed if you tap the button. In general I found it about as hard as Egg Satelite with regular Super Sonic, but I'll ask our beta testers if they find Egg Satelite too difficult now too. Worst case scenario, I'll make some adjustments post-release!
It's planned! Dunno if we'll make it in-time, but we're absolutely gonna try!
Feel free to! It gives us a good idea where the interest lies! Sometimes we'll stay quiet about it, maybe we'll de-confirm it, often it will be a "Maybe post-release", but sometimes the answer may surprise you!
We'll announce an exact release date about a week in advance for your convenience, so no need to get anxious. We're aiming to release in late December. Don't expect the 23rd or 25th as release date, we won't rush for an arbitrary release if it'd impact the project badly.
He does have a "Hmph!" voice clip, but not for the transform animation.
Our lord Metalwario has a big soft spot for Sonic Advance. The GBA games are the closest we've ever gotten to matching Yuji Uekawa's artwork. So by decree of the spriting god, if you select the Advance palette, Super Sonic also uses his own advance palette!
As if Super Sonic needs to worry about falling off ledges! He can use Chaos Control to stop his momentum instantly. The ability to warp spacetime is a huge theme in Sonic Adventure 2, I felt it deserved a reference at least!
Predictably, enemies caught in the spacetime-warping blast implode.
Does this mean its optional?He can use Chaos Control to stop his momentum instantly
AN ADVANCE PALETTE LETS GOOOOOOOYou can use the spindash to make instant 180 turns at a fixed speed if you tap the button. In general I found it about as hard as Egg Satelite with regular Super Sonic, but I'll ask our beta testers if they find Egg Satelite too difficult now too. Worst case scenario, I'll make some adjustments post-release!
It's planned! Dunno if we'll make it in-time, but we're absolutely gonna try!
Feel free to! It gives us a good idea where the interest lies! Sometimes we'll stay quiet about it, maybe we'll de-confirm it, often it will be a "Maybe post-release", but sometimes the answer may surprise you!
We'll announce an exact release date about a week in advance for your convenience, so no need to get anxious. We're aiming to release in late December. Don't expect the 23rd or 25th as release date, we won't rush for an arbitrary release if it'd impact the project badly.
He does have a "Hmph!" voice clip, but not for the transform animation.
Our lord Metalwario has a big soft spot for Sonic Advance. The GBA games are the closest we've ever gotten to matching Yuji Uekawa's artwork. So by decree of the spriting god, if you select the Advance palette, Super Sonic also uses his own advance palette!
As if Super Sonic needs to worry about falling off ledges! He can use Chaos Control to stop his momentum instantly. The ability to warp spacetime is a huge theme in Sonic Adventure 2, I felt it deserved a reference at least!
Predictably, enemies caught in the spacetime-warping blast implode.
Same. When Heroes and Shadow (and of course, at the time, 06, which ChaosX has managed to redeem quite a bit recently) turned me away from 3D Sonic after loving SA1 and SA2, I stuck with the Advance games, so in my mind, SA1-2 and the Advance games are all one big part of my Sonic experience in the 2000s before I returned to the classics with my Sonic 3 infatuation (I played 1, 2 and & Knuckles as a kid in the 90s, my older brother somehow missing Sonic 3's existence!). That's actually kind of a funny story, since I remember asking my brother as a kid why Sonic & Knuckles wasn't called Sonic 3, only to learn several years later that it was actually the second half of a Sonic 3 that I never knew existed!AN ADVANCE PALETTE LETS GOOOOOOO
I'm sorry I just loved the advace games since I was a kid