Metalwario64
Member
So, after lots of consideration and not being super satisfied with the DX model and animations (particularly the side-running animation, which just looked stiff and robotic), and seeing the Adventure Sonic mod in the works, I think my goal now will be for an "Adventure-era" Sonic instead.
Basically I want him to be a SA1 Sonic at the base, and I'm might add whatever features from the Adventure games and go from there. It's still something I'm thinking on. I still want the basic SA1 gameplay with the spamdash, being able to steer Sonic's rolling, and maybe upping his jumping height (I still can't get used to how low the jump height is in SRB2 since feels like it's way lower than the classic 2D games and the Adventure ones as well).
But I'm starting over with my sprites. I'm now using the SA2 model as a base, but this time I'm heavily modifying the sprites to both work better and take advantage of being 2D, as well as closely mirroring Yuki Uekawa's artwork as possible.
Here are the two frames I have right now:
In the 3/4 front frame, I tweaked his top quill to look more like how Uekawa draws it from that angle, because it looked further back in the model. I am not completely changing the shape and size of the quills both because making that consistent would be annoying, and because I still want some depth to it as well (mostly when the camera is rotating and all that). Of course, I also changed his open hands to fists, since I think that just looks better and the hands in the old models never looked super natural. One thing of note is that since his muzzle is very thin both in the SA2 model and Uekawa's artwork of the era, it means I don't have much real-estate for his mouth, but I think I got it looking pretty good all things considered.
This is my current vision, anyway, and again, we'll see how it pans out. I'll probably end up calling it "Uekawa Sonic", but I'm not sure.
Basically I want him to be a SA1 Sonic at the base, and I'm might add whatever features from the Adventure games and go from there. It's still something I'm thinking on. I still want the basic SA1 gameplay with the spamdash, being able to steer Sonic's rolling, and maybe upping his jumping height (I still can't get used to how low the jump height is in SRB2 since feels like it's way lower than the classic 2D games and the Adventure ones as well).
But I'm starting over with my sprites. I'm now using the SA2 model as a base, but this time I'm heavily modifying the sprites to both work better and take advantage of being 2D, as well as closely mirroring Yuki Uekawa's artwork as possible.
Here are the two frames I have right now:
In the 3/4 front frame, I tweaked his top quill to look more like how Uekawa draws it from that angle, because it looked further back in the model. I am not completely changing the shape and size of the quills both because making that consistent would be annoying, and because I still want some depth to it as well (mostly when the camera is rotating and all that). Of course, I also changed his open hands to fists, since I think that just looks better and the hands in the old models never looked super natural. One thing of note is that since his muzzle is very thin both in the SA2 model and Uekawa's artwork of the era, it means I don't have much real-estate for his mouth, but I think I got it looking pretty good all things considered.
This is my current vision, anyway, and again, we'll see how it pans out. I'll probably end up calling it "Uekawa Sonic", but I'm not sure.
Last edited: