That
does sound like the way to go. I'll see if I can make that happen, then.
True, but I'm not going to just sit still and let the month pass me by. At this point, Metalwario's approaching "extra" territory, so it's mostly left to me. And the Lua-side of things can go a LOT faster than the spriting side.
SA2's intro? The entire GUN helicopter would explode if Super Sonic was in it.
Oh my ffff--...look, I made this meme,
and I can take it away!! (
...I wish )
The main issues remaining are a need for optimization, mostly from all the debug options. The worst bug right now is a bug that makes the CEZ3 boss invincible, and it'll absolutely be fixed by the end of today!
I believe we're on-route for the estimated December release! I'm no longer going to announce sprites remaining at this point. Just know you'll hear at least a week beforehand when the exact release day will be!
NP! For the record, we appreciate the criticism! (...
well, I say "we" prematurely. Who knows, maybe Wario hates your guts now! )
Yeah! I've shown off the Golden Shield before, but let me go over it again in detail!
Go near Super Sonic without a shield to receive it. The Golden Shield protects from all elemental damage as well as spikes. Fall in a death pit and it'll boost you out once like SA-Sonic's own whirlwind shield ability. If you're super, the elemental protection won't matter, but your ring drain will be halved!
Keep in mind, the Golden Shield is linked to Super Sonic, so if he untransforms, the shield vanishes!
A flying Adventure Super Sonic can carry others players! Guess we don't need Tails anymore!
This is still around too! If you see Adventure Sonic charging a spindash, you may vault-jump off him for extra height! You can also do so from players holding a Lightspeed Charge, because it'd be annoying when the Ancient Light cuts off your spincharge otherwise.
Try doing this in conjunction with a spindash and glide or MetalSonic's float to really go zooming!