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Adventure Sonic (SA-Sonic) Progress

Golden Shine

Here to bring light!
========================== IMPORTANT ANNOUNCEMENT!! ==========================

Metalwario64 and Blueblur(SolarStellar) have agreed on their final project names, because we've both called our projects "Adventure Sonic" at some point.

MetalWario64's project was occasionally also called Uekawa Sonic, SA2-Sonic, or YU-Sonic.
BlueBlur's project was occasionally also called Dreamcast-Sonic, DX-Sonic, or TrueAdventureSonic.

All of this created much confusion, so we've gotten together and settled on our final names. Since Blur's project takes inspiration and moves from Adventure 1 to Heroes, which SEGA themselves dubbed the "Dreamcast era" in Sonic Generations' promotional material, his official project name is now DREAMCAST SONIC! (DC-Sonic for short)

Metalwario64's project takes inspiration almost exclusively from SA1+SA2 and is a more lightweight project. Thus it will now be dubbed ADVENTURE SONIC! (SA-Sonic for short). We're gonna try and consistently call our project names this from now on to not create anymore speculation.


Another thing! While both projects take inspiration from Adventure and overlap some features(spamdash/bounce attack/homing attack), this is NO competition and nobody's stealing anything. In fact, we're all friends here, and I'm even personally helping both projects as coder. So we'd appreciate if anybody spreading misinformation/trying to start trouble could be linked to this post. I'll try to have both sides confirm it since I'm not the face of either project.


...aight, official-ass PR crap's out of the way! Now let's get to reviving the most awesome era of Sonic ever!
 

SolarStellar

AKA BlueBlur
========================== IMPORTANT ANNOUNCEMENT!! ==========================

Metalwario64 and Blueblur(SolarStellar) have agreed on their final project names, because we've both called our projects "Adventure Sonic" at some point.

MetalWario64's project was occasionally also called Uekawa Sonic, SA2-Sonic, or YU-Sonic.
BlueBlur's project was occasionally also called Dreamcast-Sonic, DX-Sonic, or TrueAdventureSonic.

All of this created much confusion, so we've gotten together and settled on our final names. Since Blur's project takes inspiration and moves from Adventure 1 to Heroes, which SEGA themselves dubbed the "Dreamcast era" in Sonic Generations' promotional material, his official project name is now DREAMCAST SONIC! (DC-Sonic for short)

Metalwario64's project takes inspiration almost exclusively from SA1+SA2 and is a more lightweight project. Thus it will now be dubbed ADVENTURE SONIC! (SA-Sonic for short). We're gonna try and consistently call our project names this from now on to not create anymore speculation.


Another thing! While both projects take inspiration from Adventure and overlap some features(spamdash/bounce attack/homing attack), this is NO competition and nobody's stealing anything. In fact, we're all friends here, and I'm even personally helping both projects as coder. So we'd appreciate if anybody spreading misinformation/trying to start trouble could be linked to this post. I'll try to have both sides confirm it since I'm not the face of either project.


...aight, official-ass PR crap's out of the way! Now let's get to reviving the most awesome era of Sonic ever!
Awesome! Glad we could settle this, can't wait to hear from Adventure Sonic again!
 

RetroAcid

dark is probabbly nothing but nothing is something
========================== IMPORTANT ANNOUNCEMENT!! ==========================

Metalwario64 and Blueblur(SolarStellar) have agreed on their final project names, because we've both called our projects "Adventure Sonic" at some point.

MetalWario64's project was occasionally also called Uekawa Sonic, SA2-Sonic, or YU-Sonic.
BlueBlur's project was occasionally also called Dreamcast-Sonic, DX-Sonic, or TrueAdventureSonic.

All of this created much confusion, so we've gotten together and settled on our final names. Since Blur's project takes inspiration and moves from Adventure 1 to Heroes, which SEGA themselves dubbed the "Dreamcast era" in Sonic Generations' promotional material, his official project name is now DREAMCAST SONIC! (DC-Sonic for short)

Metalwario64's project takes inspiration almost exclusively from SA1+SA2 and is a more lightweight project. Thus it will now be dubbed ADVENTURE SONIC! (SA-Sonic for short). We're gonna try and consistently call our project names this from now on to not create anymore speculation.


Another thing! While both projects take inspiration from Adventure and overlap some features(spamdash/bounce attack/homing attack), this is NO competition and nobody's stealing anything. In fact, we're all friends here, and I'm even personally helping both projects as coder. So we'd appreciate if anybody spreading misinformation/trying to start trouble could be linked to this post. I'll try to have both sides confirm it since I'm not the face of either project.


...aight, official-ass PR crap's out of the way! Now let's get to reviving the most awesome era of Sonic ever!
i don't know why this don't hypes me
 

PupDaNi

Hey-Hey-Hey-MOTHERFU-
========================== IMPORTANT ANNOUNCEMENT!! ==========================

Metalwario64 and Blueblur(SolarStellar) have agreed on their final project names, because we've both called our projects "Adventure Sonic" at some point.

MetalWario64's project was occasionally also called Uekawa Sonic, SA2-Sonic, or YU-Sonic.
BlueBlur's project was occasionally also called Dreamcast-Sonic, DX-Sonic, or TrueAdventureSonic.

All of this created much confusion, so we've gotten together and settled on our final names. Since Blur's project takes inspiration and moves from Adventure 1 to Heroes, which SEGA themselves dubbed the "Dreamcast era" in Sonic Generations' promotional material, his official project name is now DREAMCAST SONIC! (DC-Sonic for short)

Metalwario64's project takes inspiration almost exclusively from SA1+SA2 and is a more lightweight project. Thus it will now be dubbed ADVENTURE SONIC! (SA-Sonic for short). We're gonna try and consistently call our project names this from now on to not create anymore speculation.


Another thing! While both projects take inspiration from Adventure and overlap some features(spamdash/bounce attack/homing attack), this is NO competition and nobody's stealing anything. In fact, we're all friends here, and I'm even personally helping both projects as coder. So we'd appreciate if anybody spreading misinformation/trying to start trouble could be linked to this post. I'll try to have both sides confirm it since I'm not the face of either project.


...aight, official-ass PR crap's out of the way! Now let's get to reviving the most awesome era of Sonic ever!
Woah, Woah, Woah....HEROES?! HE'S ADDING HEROES MOVES?! Well if he adds the tornado move I will geek out like the Sonic Heroes lover I am.
 
Time for an actual progress update on the dev side of things:

We haven't really posted anything regarding our progress since development actually began on this; we've made quite a bit of progress. 75% of the non-super frames are complete and 70% of his non-super gameplay is complete too. A release estimation is about 3 months(August-ish). Depends how lazy or crazy we'll get with Super Sonic and extra features.

The reasons we're not showing off GIFs at the moment are:

1: We don't want to get people thinking this'll come out in a few weeks just because we can make the gameplay look 100% done already.(We focused on the vitals first)

2: We've got a crazy debug HUD right now that literally fills most of the screen. We're getting print messages if Sonic so much as breathes.

What we have so far: The Lightdash, Lightspeed Attack, Bounce Attack, custom momentum and jumping physics, a custom-coded spindash with Adventure-style controls and improved slope physics to encourage timing your curls/uncurls, and a bunch of other little mechanics I'm sure you'll all love. Also, if you love playing with a controller, SA-Sonic's created with that as the primary control method. I myself prefer using controllers in video games, so making this Sonic feel good with one has been a goal of this project. Strafe/Standard are 100% do-able, but this is the only character that has Shine reaching for a controller.
 
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ERROR2401

Member
I wonder if you'll do something with super sonic's (pretty much only) attack in the final fight, even if it's just visual since Super Sonic's basically already invincible.
 

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