I am M.K, not lazy, but M.K
MY GUY IS GETTING WORK DONE, I'll try to keep people off your back about begging for a beta if you or anybody else can't, Unless that counts as backseat modding, Then I'll have to step down, But THATS ALOTTA PROGRES MY GUY, KEEP UP THE GOOD WORK! ( P.S. If your looking for another beta tester or something, Just dm me and I'll be happy to help)Time for an actual progress update on the dev side of things:
We haven't really posted anything regarding our progress since development actually began on this; we've made quite a bit of progress. 75% of the non-super frames are complete and 70% of his non-super gameplay is complete too. A release estimation is about 3 months(August-ish). Depends how lazy or crazy we'll get with Super Sonic and extra features.
The reasons we're not showing off GIFs at the moment are:
1: We don't want to get people thinking this'll come out in a few weeks just because we can make the gameplay look 100% done already.(We focused on the vitals first)
2: We've got a crazy debug HUD right now that literally fills most of the screen. We're getting print messages if Sonic so much as breathes.
What we have so far: The Lightdash, Lightspeed Attack, Bounce Attack, custom momentum and jumping physics, a custom-coded spindash with Adventure-style controls and improved slope physics to encourage timing your curls/uncurls, and a bunch of other little mechanics I'm sure you'll all love. Also, if you love playing with a controller, SA-Sonic's created with that as the primary control method. I myself prefer using controllers in video games, so making this Sonic feel good with one has been a goal of this project. Strafe/Standard are 100% do-able, but this is the only character that has Shine reaching for a controller.