Hammer Jump Styles

Hammer Jump Styles v2+

Pyrakid Wolfo submitted a new resource:

Advance Style Amy Hammer Jump - A more balanced take on Amy's Hammer Jump

I felt that Amy was lacking in versatility, so I wanted to give her a Hammer Jump, but the thing's been done before, so I felt like making it more like Sonic Advance's Hammer Jump, by making her do her hammer for a split second, and then having her go into her spin frames when rising with the move.

I also played Sonic Advance as Amy to make sure the height gain from the Hammer Jump wasn't too powerful, and to balance the height gain from the move with not being able to use your hammer...

Read more about this resource...
 
As an advocate for higher jumping, I got to check this out.
 
Pyrakid Wolfo updated SRB2-Styled Hammer Jump with a new update entry:

Update 1.2

Some bugfixes, code unoptimization, fixes, etc.

-----

Changelog 1.2
-
Fixed bug where dying during a Hammer Jump would not display the DEATH animation.
- Fixed bug where Hammer Jump animation would not work while in reverse gravity.
- Amy can no longer Hammer Jump while in "Thokked" state

Known Issues
- Hammer Jump animation does not display correctly in reverse gravity.

Read the rest of this update entry...
 
Pyrakid Wolfo updated SRB2-Styled Hammer Jump with a new update entry:

Adventure Style Re-Implemented

Changelog 1.5
-----

- The Adventure Style Hammer Jump has now been reimplemented.

- To perform this Hammer Jump, use the Hammer Attack while running to go flying into the air. After uncurling midair, she can use her Twinspin Attack or Shield Ability.

- This Hammer Jump also launches slightly higher than the Advance Hammer Jump, as a tradeoff for only being usable at higher speeds.

Read the rest of this update entry...
 
Pyrakid Wolfo updated SRB2/SA1-Styled Hammer Jump with a new update entry:

Version 1.6

Changelog 1.6
-----

Hammer Jump Adventure
-----
- The faster your speed is when performing the Hammer Jump, the higher you go. Double your speed with the speed shoes or momentum! (momentum not included)

- Hammer Jump speed requirement has been reduced to 28, to be in-line with all the other character's runspeeds and to make it slightly easier to use on slopes.

- Hammer Jump's startup has been reduced to make it more like Adventure's.

-----

Hammer Jump (SRB2 and...

Read the rest of this update entry...
 
Pyrakid Wolfo updated SRB2/SA1-Styled Hammer Jump with a new update entry:

P-06 Style Hammer Jump (& Double Jump)

P-06 Style Hammer Jump & Double Jump (NEW!)

Inspired by Sonic P-06 (A.K.A Sonic Project 06), a fan-made remake (from the ground up in Unity) of Sonic The Hedgehog (2006) (A.K.A Sonic 06) by ChaosX, this update adds a Hammer Jump like that seen in the aforementioned Sonic P-06, along with a Double Jump, to mimic Amy's playstyle in the game.

This Hammer Jump differs from the other two in that it is more designed for building up speed, as it goes no higher than her...

Read the rest of this update entry...
 
for some reason amy can't use her shield abilities when using the srb2 hammer jump. Can you fix that?

EDIT: I read the part where it requires you to press custom1 instead. I've tried pressing it. Nothing happens.

EDIT2: Apparently you gotta hold down custom1 then spin. Which I cant do because I use a controller dangit. Can this be a toggle? Where you can just press custom1 instead of holding it down?
 
for some reason amy can't use her shield abilities when using the srb2 hammer jump. Can you fix that?

EDIT: I read the part where it requires you to press custom1 instead. I've tried pressing it. Nothing happens.

EDIT2: Apparently you gotta hold down custom1 then spin. Which I cant do because I use a controller dangit. Can this be a toggle? Where you can just press custom1 instead of holding it down?
Your controller stops you from holding custom1 and spinning? 😭

Anyway sorry for the late response but I'll see if I can get it to work!
 
Pyrakid Wolfo updated Hammer Jump Styles with a new update entry:

1.8 Part 1

Completely rescripted the entire mod, the other styles will be available soon, but I wanted to get the SRB2 Style out first.

Changelog for SRB2 Style is as follows:
- Code should be way neater. Has comments, arguably too many.
- Jumpfactor nerfed to 1.1 (Same as Fang's) as tradeoff for the Hammer Jump.
- Character Select Screen text is more "Vanilla-like".
- Hammer Jump's height is now based on jumpfactor, if a mod changes jump heights, Hammer Jump will be affected.
- Shield...

Read the rest of this update entry...
 

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top