The SA1 Style, but your speed directly affects how strong the move is. At normal speed you won't notice a difference, probably. But with speed shoes or a momentum addon, you can go super high.SA1+
I've also slightly updated the overview, but only slightly.Update 2.0 Changelog:
All Styles
- Removed checks for if the player is alive and Amy. I have deemed them unnecessary due to other checks.
- Removed some commented out code.
SA1 & P06
- Uses R_PointToDist2 instead of player.speed, as it is (apparently) more accurate.
- Checks BT_USE instead of BT_SPIN... this should affect nothing.
Other
- Removed .bak file.
All styles have been updated to 1.9.
Changelog for all styles:
Added Instant Hammer.
Added Standstill Hammer.
Better code, (hopefully at least).
Minor bugfixes, probably.
Character Select Screen info adjusted to match the altered move-set.
Jump height set to 1.1.
P-06 Style Notice: Due to the double jump, Shield Abilities are used by holding Jump and pressing Spin.
Completely rescripted the entire mod, the other styles will be available soon, but I wanted to get the SRB2 Style out first.
Changelog for SRB2 Style is as follows:
- Code should be way neater. Has comments, arguably too many.
- Jumpfactor nerfed to 1.1 (Same as Fang's) as tradeoff for the Hammer Jump.
- Character Select Screen text is more "Vanilla-like".
- Hammer Jump's height is now based on jumpfactor, if a mod changes jump heights, Hammer Jump will be affected.
- Shield Abilities are now performed normally. I can recommend clairebun's mod for if you want consistent Hammer button. Also comes with Hammer out of spring frames, 100% supported!
- No longer includes SF_SUPER. Hammer Jump height is still affected by Super form, but you'll have to use a mod like Many Minor Tweaks or something.
Fixed other characters getting their ability replaced with Double Jump.
It’s now exclusive to Amy.
Oops
P-06 Style Hammer Jump & Double Jump (NEW!)
Inspired by Sonic P-06 (A.K.A Sonic Project 06), a fan-made remake (from the ground up in Unity) of Sonic The Hedgehog (2006) (A.K.A Sonic 06) by ChaosX, this update adds a Hammer Jump like that seen in the aforementioned Sonic P-06, along with a Double Jump, to mimic Amy's playstyle in the game.
This Hammer Jump differs from the other two in that it is more designed for building up speed, as it goes no higher than her standard jump. Her Double Jump already gives her extra height, and it was part of her move-set in the original Sonic the Hedgehog (2006).
Also included is the change of Shield Abilities requiring 'Custom 1' to be held. necessitated by the fact that grabbing a Shield would no longer allow use of her Twin-spin Attack, due to Double Jump replacing her 'Jump in Mid-Air' action.
This is hinted at in the Character Select Screen.
Oh also, you can use Shield Abilities, and your Twin-spin Attack after Double Jumping, I mean for one you can in P-06 and for two Whirlwind Shield would be useless otherwise.
1.7 Changelog for SRB2 and SA1
- Shield Abilities require Custom 1 to be held. Amy deserves to have her own hammer button
- Fixed grabbing onto something during a Hammer Jump, like an Arid Canyon Rope, making you unable to jump.
- Amy no longer uncurls after rising in the SA1 style, for accuracy. And as I have no means to justify her not damaging enemies in the spinning animation, she will continue to damage enemies in this state.
- Removed the Piko Ring. I'm not really happy with the animation, and it's arguable that it if anything it should be it's own mod. If there's demand for it I may make it it's own mod.
- Amy no longer makes the Jump Sound when performing the Hammer Jump. The hammer sound is enough and I don't believe she makes the Jump sound in any of the games where she has the Hammer Jump. Just a custom sound.
- Updated SOC to add hint on the Character Select Screen about Custom 1 + Spin to use Shield Abilities.
Changelog 1.6
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Hammer Jump Adventure
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- The faster your speed is when performing the Hammer Jump, the higher you go. Double your speed with the speed shoes or momentum! (momentum not included)
- Hammer Jump speed requirement has been reduced to 28, to be in-line with all the other character's runspeeds and to make it slightly easier to use on slopes.
- Hammer Jump's startup has been reduced to make it more like Adventure's.
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Hammer Jump (SRB2 and SA1)
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- Piko Ring Animation starts at a FRACUNIT instead of 0. This was a recommendation to fix a bug with FOFs (Floor over Floors), while it did not fix the FOF bug, I did think it was a good idea to include anyway.
Changelog 1.5
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- The Adventure Style Hammer Jump has now been reimplemented.
- To perform this Hammer Jump, use the Hammer Attack while running to go flying into the air. After uncurling midair, she can use her Twinspin Attack or Shield Ability.
- This Hammer Jump also launches slightly higher than the SRB2 Style Hammer Jump, as a tradeoff for only being usable at higher speeds.
Changelog 1.4
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- Added a new "Piko Ring" effect when Amy's Piko Piko Hammer strikes the ground.
Changelog 1.3
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- Removed the ability to perform a "late" Hammer Jump.
- Super Form support: Her hammer strikes will cause powerful earthquakes, and her Hammer Jump goes up even higher.
- Can no longer perform Hammer Jump if she has the flag debuff.